April Design Contest
There were a total of 36 entries for this contest and a lot of impressive games!
We played each game and multiple games several times to figure out which were the best of the best.
Thanks to everyone who participated! We'll have another contest up shortly! If you want to keep up with our contests, join our
discord!
April Design Contest: Winners!
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1st Place: Explosion in the Laboratory by Corey Andalora
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2nd Place: Dreams of Yesterday by Heather O'Neill
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Honorable Mention: Fractured Future by Stefan Barkow and Jon Merchant
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Honorable Mention: Book of Anuta by Matthew Gleeson
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Honorable Mention: Order in the Library by Mike Kerrey and Chris Apple
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Honorable Mention: The Lucky Domino by Charlie Jackson
April Design Contest: 18 card game
This is for the 18 card design contest run by Weird Giraffe Games, Galactic Raptor Games, and Letiman Games. The deadline to enter is May 31st. For this game, we'd like if you had 18 cards with no bits. The 18 card game should be a miniature version of one of our current games. For example, an 18 card game based on Fire in the Library, Animal Kingdoms, or Groves!
The winner of this contest will get a $50 amazon gift card and potentially the option to get the game signed with the publisher of the base game.
Rules
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Design an game with 18 or fewer cards based on a game by
Weird Giraffe Games,
Galactic Raptor Games, or
Letiman Games.
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Your game will need the following files: rules document, print and play of 18 cards. You may also submit a rules video, but this is not necessary.
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You can submit the game via helpticket here: https://weirdgiraffegames.freshdesk.com/support/tickets/new
Entries are due by May 31st!
The members of Galactic Raptor Games will vote on their favorites to determine the winner! The winner will get a $50 amazon gift card and potentially the option to get the game signed with the publisher of the base game.
If you enter, we might tweet images of us playing your game, but we won't say anything about your game on social media.
Please Note
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We will be learning the game from the rules, so please make them clear and proofread them. If we play the game wrong due to the rules being confusing, then your game would be seen in a different light than you intended.
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You do not need any illustration, but clear graphic design will certainly help.
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You can base a game on one of our games by using similar mechanisms (like making an Animal Kingdoms 18 card game with area control) or you can use the lore of that world to make a game with a different mechanism; either works!
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You can also do a prequel or sequel to the game. That is, what happens before or after the game is played in the universe of the game. For instance, how did the fire in Fire in the Library get started?
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If you could upload your game into Tabletop Simulator and give us the details, that would definitely help!