It is far in the distant future: the year 2000. As the visionaries of the 1980s predicted, all facets of life from the government's most secretive mainframes to the local power grid and even your humble couch are connected to a vast network known simply as "The 'Work." The 'Work is the playground of hackers, extreme programmers who slide through systems like sharks through schools of oblivious fish. Vying with each other for the most epic hacks and constantly striving to stay one link ahead of the authorities, they wage secret cyberbattles unknown to the average user.
The most extreme of all hackers, the Supreme Super Hacker has discovered the ultimate hack: a way to merge with the machine; to become one with the 'Work. Before he transcends meatspace, the Supreme Super Hacker has decided to leave his hacker's stash, his legendary bag of hacker tricks, to the hacker who proves to be most worthy of his legacy. The only way to earn favor and prove yourself is to show off your skills by hacking the most difficult targets without being caught by the government and build enough notoriety to gain the approval of the Supreme Super Hacker himself. But watch out! Other hackers also dream of earning the honor and lie in wait out on the 'Work to do the same.
Do you have what it takes to become the next supreme super hacker?
Find out in:
Super Hack Override is a fast-paced card swapping card game for 2 – 6 players, that plays between 10-30 minutes per game.
Get to a certain amount of points based on the number of hackers playing or be the last hacker standing by causing your opponents to hack too many government facilities and getting caught by feds.
The game starts by passing out all of the cards and as you play your cards, you execute your hacks by placing the card face out in your hand. But be careful, once you’ve executed your hacks, your opponents know how you hacked and can hack it right back into your hand.
Don’t have the cards you need to impress the Supreme Super Hacker? Just proxy swap your unwanted cards for any of your opponent’s cards! You can also proxy swap your opponent’s cards just to create havoc.
The government hacks are the most impressive and as such count for the most points, but if you hack three government facilities, the feds can triangulate your location and you’re out of the game.
The less impressive feats of hacking, such as hacking your opponent’s computer goggles or their couch don’t count for much, but they have powerful effects, like forcing your opponent to use a certain card in their next turn or causing their turn to be skipped, plus allowing you to proxy swap.
The middle value cards might be the most valuable in that they can provide protections against other specific cards, while getting you closer to hacker glory.
Super Hack Override can be played just about anywhere. All you need is the deck and 1-5 friends. It's the perfect game to play while standing in line, out with your friends, or in your regular game night. Super Hack Override is all about letting you decide.
If you're interesting in knowing more, you can download the current set of rules: here or visit our kickstarter page: here.
We'd love to hear any feedback you have! You can contact us by the following methods: