I know a lot of amazing designers, and I wanted to highlight some of them, which is why I have guest posts! Each post will…
Where did you get the first idea for Wicked & Wise?I was thinking about what I liked and disliked about cooperative games, and what kind…
David Bruglia is the designer of Spook Manor, Project Pacific, and Scents & Sensibility, and he’s developed Wicked & Wise and Fire in the Library:…
For each of these, there might be one person that does 10 different things or is only focused on one major area. It really depends…
The look of a board game can immerse you into a theme, make a game more accessible, lower the cognitive load needed to play the…
I know a lot of amazing designers and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…
I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more…
Most of the games I work on take me years to complete. Usually around three years, in fact. This is still true if I design…
It’s been about a year since I’ve written about codesigning and I’ve definitely learned more about it since! You can check out the previous article…
I initially picked up this game as I wanted to experience more games that are specifically made for two players, to see what sort of…
I’ve been writing in a blog for a bit over the year and I hosted the Game Design Live Chats for a year as well!…
This is the third part in the series of how I’ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you…











