Conventions have definitely been different since the pandemic hit. Not only is there a pandemic to deal with, but also most of us have been…
It’s now 2022! I want to start a tradition of looking at all the important moments for Weird Giraffe Games and for this blog. It…
For each of these, there might be one person that does 10 different things or is only focused on one major area. It really depends…
The look of a board game can immerse you into a theme, make a game more accessible, lower the cognitive load needed to play the…
Most of the games I work on take me years to complete. Usually around three years, in fact. This is still true if I design…
This is the third part in the series of how I’ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you…
Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: When Raven started with game design, she…
This is the second part in the series of how I’ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you…
Playtesting is the most important part of game design. Making the prototype is vital, sure, but so much depends on how you playtest. Being deliberate…
I run both Weird Giraffe Games and Galactic Raptor Games. Sometimes I design games to publish, other times I find games to sign and publish.…
When you’re making a game, there are several things you can do with it: Publish the game yourself Pitch the game to a publisher Keep…
One staple of a Weird Giraffe Games Kickstarter is the mini-expansion. We’ve done one so far for Super Hack Override*, Fire in the Library, Dreams…











