I know a lot of amazing designers and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…
Gary is the Operations Manager of Gap Closer Games, Designer of Rival Restaurants and Rival Restaurants: Back for Seconds, and is on the Board of…
Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: When Raven started with game design, she…
I know a lot of amazing designers and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…
This is the second part in the series of how I’ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you…
Playtesting is the most important part of game design. Making the prototype is vital, sure, but so much depends on how you playtest. Being deliberate…
I run both Weird Giraffe Games and Galactic Raptor Games. Sometimes I design games to publish, other times I find games to sign and publish.…
I know a lot of amazing designers, and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…
If you haven’t played Venice by Braincrack Games, you can check out the BGG page or this video by Gaming Rules! Venice is a really…
When you’re making a game, there are several things you can do with it: Publish the game yourself Pitch the game to a publisher Keep…
One staple of a Weird Giraffe Games Kickstarter is the mini-expansion. We’ve done one so far for Super Hack Override*, Fire in the Library, Dreams…
Molly runs Flying Leap Games and has designed the Million Dollar Doodle, Wing It!, and Wing It! Beyond. You can watch the interview below: Getting…











