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Category: Game Design

Posted onAugust 3, 2020January 20, 2021Accessibility

Finding the Core to your Game with Fertessa Allyse

Fertessa Allyse is the designer of Book of Villainy, Wicked and Wise, and more! Watch the live chat below: What would you say the core…

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Posted onJuly 5, 2020August 23, 2022Game Design

Games that make you Feel Good with Eric Slauson

Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Watch the live chat below: Eric’s number one example as a…

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Posted onJuly 4, 2020July 5, 2020Game Design

Making Games that Appeal to Kids and Adults with Helaina Cappel

Designing games that appeal to both adults and children is hard! However, Helaina Cappel of both Kids Table Board Gaming and Burnt Island Games has…

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Posted onJune 22, 2020August 24, 2020Game Design

Alternatives to Mechanism First or Theme First Designs

One of the questions I keep getting asked in interviews is when I design, if I design theme first or mechanic first. Honestly, I’ve always…

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Posted onJune 16, 2020August 23, 2022Game Design

Different Types of Design with Erica Hayes-Bouyouris

You should approach different types of design differently; it sounds so straight forward, but you have to know the right approaches for each. Erica Hayes-Bouyouris…

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Posted onMay 11, 2020June 23, 2020Accessibility

Getting Started with Color Blind Accessibility

If you’re creating a game, there’s a lot of things to care about; balance, fun, component count, graphic design, and more! One thing that I…

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Posted onApril 28, 2020June 23, 2020Game Design

Working on Multiple Games at Once

Most designers start with one game, then eventually start working on two games at once. Some designers even move on to having 5+ in progress…

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Posted onApril 21, 2020August 23, 2022Game Design

Maximize Game Design Time, Part 2

Here’s the second part of how to really take advantage of your game design time! If you missed part 1, you can read it here:…

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Posted onApril 16, 2020June 23, 2020Game Design

Maximizing Your Game Design Time, Part 1

One thing that I’m known for is getting a lot of things done. This isn’t something that happened overnight, but after a few years of…

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Posted onApril 11, 2020June 23, 2020Game Design

Tips for Working with a Codesigner

I’m not the best at working with a codesigner, but I’ve definitely learned some things along the way. It’s not the easiest thing in the…

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Posted onApril 4, 2020August 24, 2020Game Design

When You Get Stuck on a Game Design

Sometimes you won’t know exactly what to do next on a game. You could use your game design time to think on what to do…

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Posted onFebruary 14, 2020August 23, 2022Accessibility

Interview with Sarah Reed: Visually Accessible Games

I’m talking today with Sarah Reed, co-designer of Oaxaca, Project Dreamscape, Scrapyard Rollbot, and several other fantastic games. Introduction Tell us a bit about yourself.…

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