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Carla Kopp

Game Design and Development

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Category: Accessibility

Posted onNovember 9, 2020November 15, 2020Accessibility

Knowing When to Release a Game with Chris Solis

Chris Solis runs Solis Game Studies which has made Pocket Paragons and localized Frenemy Pastry Party, he’s the designer of Temporal Odyssey and Terrene Odyssey,…

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Posted onAugust 3, 2020January 20, 2021Accessibility

Finding the Core to your Game with Fertessa Allyse

Fertessa Allyse is the designer of Book of Villainy, Wicked and Wise, and more! Watch the live chat below: What would you say the core…

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Posted onMay 11, 2020June 23, 2020Accessibility

Getting Started with Color Blind Accessibility

If you’re creating a game, there’s a lot of things to care about; balance, fun, component count, graphic design, and more! One thing that I…

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Posted onFebruary 14, 2020August 23, 2022Accessibility

Interview with Sarah Reed: Visually Accessible Games

I’m talking today with Sarah Reed, co-designer of Oaxaca, Project Dreamscape, Scrapyard Rollbot, and several other fantastic games. Introduction Tell us a bit about yourself.…

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