{"id":902,"date":"2021-06-14T09:44:00","date_gmt":"2021-06-14T09:44:00","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=902"},"modified":"2022-01-21T23:27:11","modified_gmt":"2022-01-21T23:27:11","slug":"finding-games-to-publish-part-3","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2021\/06\/14\/finding-games-to-publish-part-3\/","title":{"rendered":"Finding Games to Publish Part 3"},"content":{"rendered":"\n<p>This is the third part in the series of how I&#8217;ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you haven&#8217;t read the first two blogs, you can do so here <\/p>\n\n\n\n<p>When I&#8217;m evaluating a game to publish, either that I&#8217;ve designed myself or that someone else has, I have to make sure it fits into my line and has either the potential to feel like a game from that company or that it already feels like that. I also want to be able to work with the designer well and have a good back and forth with them. <\/p>\n\n\n\n<p>So, here&#8217;s some more stories about how I&#8217;ve found game designs and designers to work with! <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Animal Kingdoms<\/h2>\n\n\n\n<p>Animal Kingdoms was designed by Steven Aramini, who also designed Groves which was published by Letiman Games. Galactic Raptor Games is a company that&#8217;s owned by me and Dan, who runs Letiman Games. <\/p>\n\n\n\n<p>Before Animal Kingdoms was a game about animals, it was first a game about trading in space! Steven had pitched that game to Dan and Dan had initially passed on the game, but then gave Steven some feedback on how to change it to be more of a fit for Letiman Games. <\/p>\n\n\n\n<p>Time passes and Steven fixed up the game a bit, which included changing the theme of the game, and he then approached Dan again. At the same time that this was happening, Dan and I were talking about creating a company. Dan played Animal Kingdoms, liked it enough to send it to me, then I playtested it. I love really enjoyed the game and knew that Steven was great to work with as Dan had already worked with him, so it was easy to say yes to signing Animal Kingdoms. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"780\" height=\"585\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/animal-kingdoms-early-1-rotated.jpg\" alt=\"\" class=\"wp-image-905\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/animal-kingdoms-early-1-rotated.jpg 780w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/animal-kingdoms-early-1-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/animal-kingdoms-early-1-768x576.jpg 768w\" sizes=\"auto, (max-width: 780px) 100vw, 780px\" \/><figcaption>Animal Kingdoms, before it had a board! <\/figcaption><\/figure>\n\n\n\n<p>At the time, Animal Kingdoms had also just won the Cardboard Edison award, which made it even more of a catch as a game. Winning a contest doesn&#8217;t mean that a game is great, but it does mean that a certain amount of people enjoyed the game and it certainly helps to sell the game if we tell people that it&#8217;s won awards. <\/p>\n\n\n\n<p>Overall, the game had the right feel, it had won an award, and we knew we could work well with the designer, so it seemed like a great game to sign. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Kingdoms of the Deep<\/h2>\n\n\n\n<p>Kingdoms of the Deep was designed by Ian Zang, who I&#8217;ve known for a number of years. We were part of a slack server for years and met up at conventions regularly. He&#8217;d playtested some of my games in the past and I had playtested a number of his games. At the time, he was also working as a developer at Deep Water Games and he occassionally sent designers my way, if he thought that they had a game that would be a better fit for one of my companies. While we were at Pax Unplugged, we were figuring out what to do one night when Ian offered to teach one of his games, as he thought it could be a fit for either Weird Giraffe Games or Galactic Raptor Games. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"852\" height=\"639\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/macrophafe-rotated.jpg\" alt=\"\" class=\"wp-image-961\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/macrophafe-rotated.jpg 852w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/macrophafe-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/macrophafe-768x576.jpg 768w\" sizes=\"auto, (max-width: 852px) 100vw, 852px\" \/><figcaption>Kingdoms of the Deep, when it was Macrophage<\/figcaption><\/figure>\n\n\n\n<p>We played the game, Macrophage, which hit on several of the things I liked in a game! Ian knew that I was a fan of simultaneous action selection, which is one reason he thought that I&#8217;d enjoy the game. It was also area control, which was a mechanism that I had in both Animal Kingdoms and Big Easy Busking, so it might be easy enough to continue on in those worlds, if I wanted to, though the game was different enough that it could also stand by itself, as well. <\/p>\n\n\n\n<p>This seemed like an obvious game to sign, as we knew that Ian was fantastic and playtests regularly, he&#8217;s also pretty well known in the industry as he&#8217;s been on Breaking into Board Games for years, and it was a game that was similar to ones we&#8217;d published before, but also different enough and it had a really nice table presence. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Studies in Sorcery<\/h2>\n\n\n\n<p>Studies in Sorcery was originally called Degrees of Darkness and it was designed by Chris Glein. I had met Chris at previous conventions, as we had friends in common, but I hadn&#8217;t played any of his games until he reached out via twitter and said he had some sell sheets for his games. We were both going to Pax Unplugged (the same one that I talked about with Kingdoms of the Deep!) and a few of his sell sheets seemed like they could be a fit, so we made plans to meet up at the convention. I ended up playing a different one of his games, as that game seemed like the better fit. After the convention, I had decided not to leave immediately and it turns out, neither did Chris, so we ended up meeting up again to play Degrees of Darkness. I wasn&#8217;t originally interested in it due to the theme, but after playing I definitely enjoyed the gameplay and also the fact that the graphic design and illustration was really fantastic. It turns out, Chris did all the graphic design and most of the illustration (there was some placeholder art), which made me even more interested in the game. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/degrees-1024x768.jpg\" alt=\"\" class=\"wp-image-962\" width=\"580\" height=\"435\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/degrees-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/degrees-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/degrees-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/degrees.jpg 1137w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption>First Play of Degrees of Darkness<\/figcaption><\/figure>\n\n\n\n<p>I try not to make decisions at conventions, so I talked a bit with Chris, then we ended up meeting up again at OrcaCon about a month later and he had taken a bunch of my feedback and ideas for expansions and ran with them, which was a great sign that he&#8217;d be good to work with, so I ended up signing the game shortly after that. <\/p>\n\n\n\n<p>One thing about Chris that stood out was that he really understood that as a publisher at a convention, I had a lot of things to do and also my time wasn&#8217;t entirely mine and he was willing to work with that to show me his games. The fact that he also helped lead a playtesting group in Seattle and went to a number of conventions also made it obvious that he was able to playtest regularly and knew the value of it. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Other Games<\/h2>\n\n\n\n<p>There&#8217;s still more games that I&#8217;ve signed that I haven&#8217;t talked about, so there will be a part 4 to this! As with the first post, it should be pretty obvious that going to playtesting conventions and showing yourself to be a good designer or volunteering to help out can go a long way and give you chances to get your game in front of a publisher. It&#8217;s not only your game that a publisher is thinking about when they choose to sign the game, but your actions and behaviors that go into the choice, as well. <\/p>\n\n\n\n<hr class=\"wp-block-separator\" id=\"block-9104f75e-bd6f-49e3-95f1-9072d33faa16\"\/>\n\n\n\n<p id=\"block-2cef37d2-c1c6-4b08-8c43-1dbb81a1bb8f\">Did you enjoy this entry? If you&#8217;ve gotten a game published, what factors do  you think went into the design to sign the game? Please let me know! I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p id=\"block-f4a553ad-0fcc-4e38-8d00-1ab8e4280aee\">Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the third part in the series of how I&#8217;ve found games to publish for Weird Giraffe Games and Galactic Raptor Games. If you&hellip;<\/p>\n","protected":false},"author":1,"featured_media":964,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2,20],"tags":[15],"class_list":["post-902","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-publishing","tag-proofreading"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/publish-part-3.png","jetpack-related-posts":[{"id":1315,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/31\/more-ways-to-start-your-game-designs\/","url_meta":{"origin":902,"position":0},"title":"More Ways To Start Your Game Designs","author":"Carla","date":"January 31, 2022","format":false,"excerpt":"Here\u2019s another post on ways to get ideas for game designs! I\u2019ve written about this a few times before, but I\u2019m always finding out new ways to start the game design process. If you haven't read the previous articles, here they are: Alternatives to Mechanism First or Theme First DesignsWays\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":573,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/05\/working-with-publishers-with-eric-slauson\/","url_meta":{"origin":902,"position":1},"title":"Working with Publishers with Eric Slauson","author":"Carla","date":"January 5, 2021","format":false,"excerpt":"Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games that can create social bonds. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=Iulhk3uu2tI&list=PLGdg7kzVTDnH7bzVxIRcG9_HTCqG0Zdud&index=35 Reasons to Work with a Publisher There are several ways to make a game,\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1299,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/12\/2021-year-in-review-weird-giraffe-games\/","url_meta":{"origin":902,"position":2},"title":"2021 Year in Review (Weird Giraffe Games)","author":"Carla","date":"January 12, 2022","format":false,"excerpt":"It's now 2022! I want to start a tradition of looking at all the important moments for Weird Giraffe Games and for this blog. It should be a good way to acknowledge all the things that have been done and to learn from the past year, so the next one\u2026","rel":"","context":"In &quot;Conventions&quot;","block_context":{"text":"Conventions","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/conventions\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":212,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/04\/28\/working-on-multiple-games-at-once\/","url_meta":{"origin":902,"position":3},"title":"Working on Multiple Games at Once","author":"Carla","date":"April 28, 2020","format":false,"excerpt":"Most designers start with one game, then eventually start working on two games at once. Some designers even move on to having 5+ in progress at the same time! There's several great reasons why you should work on more than one game at one time. You can playtest based on\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":490,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/07\/20\/working-on-multiple-games\/","url_meta":{"origin":902,"position":4},"title":"Working on Multiple Games","author":"Carla","date":"July 20, 2021","format":false,"excerpt":"I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more than one game come out every year or so. The process of game design and development can take months, and art can sometimes take even\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":661,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/","url_meta":{"origin":902,"position":5},"title":"Playtesting Goals","author":"Carla","date":"February 25, 2021","format":false,"excerpt":"One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention to means you'll have a better idea of who to playtest with, how to prepare them for the playtest, and what questions to ask them\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/902","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=902"}],"version-history":[{"count":3,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/902\/revisions"}],"predecessor-version":[{"id":963,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/902\/revisions\/963"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/964"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=902"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=902"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=902"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}