{"id":815,"date":"2021-03-29T15:38:44","date_gmt":"2021-03-29T15:38:44","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=815"},"modified":"2021-04-01T00:30:15","modified_gmt":"2021-04-01T00:30:15","slug":"guest-post-things-you-wished-you-knew-when-you-started-designing","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2021\/03\/29\/guest-post-things-you-wished-you-knew-when-you-started-designing\/","title":{"rendered":"Guest Post: Things You Wished You Knew When You Started Designing"},"content":{"rendered":"\n<p>I know a lot of amazing designers, and I wanted to highlight some of them, which is why I&#8217;m starting some guest posts! Each post will be a question about design or publishing and will hopefully give you a variety of perspectives to learn from. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What do you wish you knew when you started designing games?<\/h2>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"484\" height=\"646\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/IMG_20200215_181724-Mattie-Schraeder-1.jpg\" alt=\"\" class=\"wp-image-780 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/IMG_20200215_181724-Mattie-Schraeder-1.jpg 484w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/IMG_20200215_181724-Mattie-Schraeder-1-225x300.jpg 225w\" sizes=\"auto, (max-width: 484px) 100vw, 484px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;That there was nothing stopping me. There&#8217;s no guarded gate you have to enter through. You don&#8217;t have to do anything special. You don&#8217;t even have to set out to make something publishable. It&#8217;s just a matter of making a game and having fun doing it.&#8221; &#8211; <a href=\"https:\/\/afrozenpeach.net\" data-type=\"URL\" data-id=\"https:\/\/afrozenpeach.net\">Mattie Schraeder<\/a>, <a href=\"https:\/\/twitter.com\/afrozenpeach\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/afrozenpeach\">@AFrozenPeach<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator is-style-default\"\/>\n\n\n\n<div class=\"wp-block-group alignfull\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-columns alignfull is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"777\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/FINALPHOTOS-4419-Fertessa-Scott.jpg\" alt=\"\" class=\"wp-image-842 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/FINALPHOTOS-4419-Fertessa-Scott.jpg 1000w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/FINALPHOTOS-4419-Fertessa-Scott-300x233.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/FINALPHOTOS-4419-Fertessa-Scott-768x597.jpg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I wish I knew that I was going to make more than one game. When I started my first game, Book of Villainy, I thought it&#8217;d be one and done, so I approached social media that way. My Twitter handle was my game name, and I made an Instagram and Facebook group just for it. <\/p>\n<\/div><\/div>\n\n\n\n<p>While it was no huge error, it did hinder me in connecting with more people in the industry early on, because someone with their game name as their Twitter handle seems almost spammy, even if their content isn&#8217;t.&#8221; \u2013&nbsp;<a href=\"http:\/\/fertessa.com\/\">Fertessa Allyse<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/fertessa\">@fertessa<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"263\" height=\"274\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/UAB1-XxRavenxX-1.jpg\" alt=\"\" class=\"wp-image-801 size-full\"\/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;That there&#8217;s no right way to get started when it comes to designing games, nor is there a threshold that needs to be reached before one can call themselves a designer. I can only imagine where I&#8217;d be if I had acknowledged that I was not going to get it perfect the first time, let alone the 10th time, and so for that reason I should just get started on the actual designing instead of trying so hard to get ready to do so.&#8221; &#8211; Raven McKenzie, <a href=\"https:\/\/twitter.com\/_RavenMcKenzie\">@_RavenMcKenzie<\/a><\/p>\n<\/div><\/div>\n<\/div>\n<\/div>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"747\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-747x1024.jpg\" alt=\"\" class=\"wp-image-788 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-747x1024.jpg 747w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-219x300.jpg 219w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-768x1053.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-1120x1536.jpg 1120w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-1493x2048.jpg 1493w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry-1300x1783.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Sara-Perry.jpg 1750w\" sizes=\"auto, (max-width: 747px) 100vw, 747px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;The biggest thing I wish I knew is how important incremental changes are. In my early days, I would find tons of problems that needed to be solved after each playtest, and I would try to solve all of them at once in the next iteration. I would basically end up overhauling my entire game each time. It was a game changer once I figured out that I should only be changing one thing in between each playtest. <\/p>\n<\/div><\/div>\n\n\n\n<p>Changing anything in a game causes a domino effect throughout the whole design, so only changing one thing at a time made it much easier to trace its direct outcome.&#8221; &#8211; <a href=\"http:\/\/www.saraperry.org\/\">Sara Perry<\/a>, <a href=\"https:\/\/twitter.com\/saraperry96\">@saraperry96<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"293\" height=\"419\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu.png\" alt=\"\" class=\"wp-image-784 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu.png 293w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu-210x300.png 210w\" sizes=\"auto, (max-width: 293px) 100vw, 293px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Having a great idea for a game is only 10% of the work involved in bringing a game to life.&#8221; &#8211; <a href=\"http:\/\/www.zucchinipeoplegames.com\" data-type=\"URL\" data-id=\"www.zucchinipeoplegames.com\">Nicholas Yu<\/a>, <a href=\"https:\/\/twitter.com\/yutingxiang\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/yutingxiang\">@yutingxiang<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"703\" height=\"937\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne.jpg\" alt=\"\" class=\"wp-image-795 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne.jpg 703w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne-225x300.jpg 225w\" sizes=\"auto, (max-width: 703px) 100vw, 703px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I started designing games when I was about five years old. I took it a lot less seriously then and did it mostly for the fun of designing. I didn&#8217;t even play some of my games; some of them I only played once with friends and then abandoned. I suppose I wish I had known back then about how important playtesting and iteration is to game design. The first time you playtest an idea it is bad. But not all of it is bad. <\/p>\n<\/div><\/div>\n\n\n\n<p>You have to focus on what works and discard what doesn&#8217;t. And you have to be willing to play it many times until everything that doesn&#8217;t work is gone. <\/p>\n\n\n\n<p>Also, I wish I had known about more board games back then. I was basing my designs off TCGs like Pokemon and mass-market games like Risk and Monopoly, so my early designs were mostly TCGs, area control games with dice-based combat, and roll-and-move games. I only discovered the world of modern &#8220;hobby&#8221; board games in high school. You need exposure to lots of different mechanics to come up with innovative ideas. Plus modern board games are a lot more fun. Sometimes I look back and am astounded by how much I liked Risk back then.&#8221; &#8211; <a href=\"http:\/\/anandaguneratne.com\/\">Ananda Guneratne<\/a>, <a href=\"https:\/\/twitter.com\/AnandaGuneratne\">@AnandaGuneratne<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"844\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-844x1024.jpg\" alt=\"\" class=\"wp-image-789 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-844x1024.jpg 844w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-247x300.jpg 247w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-768x932.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1266x1536.jpg 1266w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1688x2048.jpg 1688w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1300x1577.jpg 1300w\" sizes=\"auto, (max-width: 844px) 100vw, 844px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I think one thing that I wish I knew about in the very beginning was Tabletop Simulator. I&#8217;m very motivated by visuals in my process, so having this tool to make digital prototypes would&#8217;ve saved some money and time back then.&#8221; &#8211; <a href=\"http:\/\/www.cloverspark.com\/boardgames\" data-type=\"URL\" data-id=\"www.cloverspark.com\/boardgames\">Jadyne (Jay) Bell<\/a>, <a href=\"https:\/\/twitter.com\/thejaybell\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/thejaybell\">@thejaybell<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"959\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david.jpg\" alt=\"\" class=\"wp-image-802 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david.jpg 960w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-768x767.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-650x650.jpg 650w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I wish I knew how important it was to have outside feedback for your game. My friends and I formed a small design circle early on. We figured we didn&#8217;t need playtesters because there were already 4-5 of us who could playtest it ourselves. It didn&#8217;t take long for us to complete something and just assume its done because it felt good and made complete sense to us. <\/p>\n<\/div><\/div>\n\n\n\n<p>Looking back at those designs (that obviously went nowhere), it&#8217;s easy to see many oversights that could have been pointed out by someone outside of our immediate circle.&#8221; &#8211; David J. Bruglia, <a href=\"https:\/\/twitter.com\/DavidBruglia\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/DavidBruglia\">@DavidBruglia<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-1024x768.jpg\" alt=\"\" class=\"wp-image-817 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-1536x1152.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-2048x1536.jpg 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/feeling-cute-2-AnnaMaria-Jackson-Phelps-1300x975.jpg 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Don&#8217;t fall in love with your first form &#8211; its absolutely going to change, probably a lot. I had a hard time letting go of my first scoring system, but once I let it go that game became so much more accessible. Be prepared to adapt and change things up to make a better game!&#8221; &#8211; AnnaMaria Jackson-Phelps, <a href=\"https:\/\/twitter.com\/annamaria_jp\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/annamaria_jp\">@annamaria_jp<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1024x683.jpg\" alt=\"\" class=\"wp-image-797 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1024x683.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-300x200.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-768x512.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1536x1024.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-2048x1365.jpg 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1300x867.jpg 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;It\u2019s not entirely obvious, but one of the most important aspects of your game is that it must be fun to lose. In a typical four-player game, three of those players will lose and that\u2019s not inherently entertaining. The most highly regarded games tend to give players a feeling of personal achievement when it\u2019s over. <\/p>\n<\/div><\/div>\n\n\n\n<p>Even if I didn\u2019t win, I was able to activate my full engine and do a cool thing, or I beat my high score, or the state of the final board is a unique artistic pattern I built while playing. Winning still has to \u201cmatter\u201d, but a sense of accomplishment can go a long way. A cool hook is only a good start.&#8221; &#8211; <a href=\"http:\/\/waterbeargames.com\/\">Marcus Ross<\/a>, <a href=\"https:\/\/twitter.com\/waterbeargames\">@waterbeargames<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1022\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-1022x1024.jpg\" alt=\"\" class=\"wp-image-790 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-1022x1024.jpg 1022w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-768x770.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-1533x1536.jpg 1533w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-650x650.jpg 650w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen-1300x1303.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/69973195_10109392383080918_2641429149310255104_o-Joseph-Chen.jpg 2011w\" sizes=\"auto, (max-width: 1022px) 100vw, 1022px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;There are different design philosophies, but one I&#8217;ve stuck to is to identify the core fun experience of your game and make sure everything you design is in service of it. You can&#8217;t make a perfect game, and there will always be a portion of players who won&#8217;t like your game. I spent a year or so trying to fix a problem that didn&#8217;t need fixing and wound up scrapping some parts that detracted from that core experience.&#8221; &#8211; <a href=\"https:\/\/medium.com\/@fantastic.factories\" data-type=\"URL\" data-id=\"https:\/\/medium.com\/@fantastic.factories\">Joseph Z Chen<\/a>, <a href=\"https:\/\/twitter.com\/fanfactories\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/fanfactories\">@fanfactories<\/a><\/p>\n<\/div><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"412\" height=\"505\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Screenshot_20200917-202329_Facebook-Chidi-Paige.jpg\" alt=\"\" class=\"wp-image-871 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Screenshot_20200917-202329_Facebook-Chidi-Paige.jpg 412w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Screenshot_20200917-202329_Facebook-Chidi-Paige-245x300.jpg 245w\" sizes=\"auto, (max-width: 412px) 100vw, 412px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I wish I knew that there was a supportive community of board game designers to tap into. I wish I knew there were mentoring programs for board game designers to take advantage of.&#8221; &#8211; <a href=\"https:\/\/medium.com\/@fantastic.factories\" data-type=\"URL\" data-id=\"https:\/\/medium.com\/@fantastic.factories\">Chidi Page<\/a>, <a href=\"https:\/\/twitter.com\/fanfactories\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/fanfactories\">@<\/a><a href=\"https:\/\/twitter.com\/chidipaige\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/chidipaige\">chidipaige<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran.jpg\" alt=\"\" class=\"wp-image-872 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran.jpg 400w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran-150x150.jpg 150w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;There are no correct design decisions, only the best decision for your game and you as a designer. Also, you cannot satisfy everyone with your game so do not sweat making everyone happy.&#8221; &#8211; Tony Tran, <a href=\"https:\/\/twitter.com\/tonymakesgames\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/tonymakesgames\">@tonymakesgames<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-768x1024.jpg\" alt=\"\" class=\"wp-image-873 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-768x1024.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-225x300.jpg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-1152x1536.jpg 1152w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-1536x2048.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-1300x1733.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/20201019_124148-scaled.jpg 1920w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;A lot more about game mechanics!&#8221; &#8211; Bassey Onwuanaku, <a href=\"https:\/\/twitter.com\/BusyBassey\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/BusyBassey\">@BusyBassey<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\" id=\"block-9104f75e-bd6f-49e3-95f1-9072d33faa16\"\/>\n\n\n\n<p id=\"block-2cef37d2-c1c6-4b08-8c43-1dbb81a1bb8f\">Did you enjoy this entry? Which designers would you want to hear from next? Please let me know! I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p id=\"block-f4a553ad-0fcc-4e38-8d00-1ab8e4280aee\">Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I know a lot of amazing designers, and I wanted to highlight some of them, which is why I&#8217;m starting some guest posts! Each post&hellip;<\/p>\n","protected":false},"author":1,"featured_media":877,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2,21],"tags":[],"class_list":["post-815","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-guest-post"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png","jetpack-related-posts":[{"id":1315,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/31\/more-ways-to-start-your-game-designs\/","url_meta":{"origin":815,"position":0},"title":"More Ways To Start Your Game Designs","author":"Carla","date":"January 31, 2022","format":false,"excerpt":"Here\u2019s another post on ways to get ideas for game designs! I\u2019ve written about this a few times before, but I\u2019m always finding out new ways to start the game design process. If you haven't read the previous articles, here they are: Alternatives to Mechanism First or Theme First DesignsWays\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1137,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/08\/17\/getting-into-development-with-david-bruglia\/","url_meta":{"origin":815,"position":1},"title":"Getting into Development with David Bruglia","author":"Carla","date":"August 17, 2021","format":false,"excerpt":"David Bruglia is the designer of Spook Manor, Project Pacific, and Scents & Sensibility, and he's developed Wicked & Wise and Fire in the Library: The Card Game. First of all, tell us a bit about yourself! How did you get into designing and later on, developing, board games? I\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":926,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/04\/getting-started-and-pressing-forward-with-game-design-with-raven-mckenzie\/","url_meta":{"origin":815,"position":2},"title":"Getting Started and Pressing Forward with Game Design with Raven McKenzie","author":"Carla","date":"May 4, 2021","format":false,"excerpt":"Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: https:\/\/youtu.be\/86X111LdJVA When Raven started with game design, she armed herself with notecards, notebooks, and an idea of what she wanted to do. Her first game design was Macaroon Mania and she initially\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1006,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/06\/21\/lessons-learned-from-a-year-of-content-creation\/","url_meta":{"origin":815,"position":3},"title":"Lessons Learned from a Year of Content Creation","author":"Carla","date":"June 21, 2021","format":false,"excerpt":"I've been writing in a blog for a bit over the year and I hosted the Game Design Live Chats for a year as well! (The Game Design Live Chats is currently on a hiatus between seasons 1 and 2). This has been the first time that I really focused\u2026","rel":"","context":"In &quot;Productivity&quot;","block_context":{"text":"Productivity","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/productivity\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/lessons-learned.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/lessons-learned.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/lessons-learned.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/lessons-learned.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/lessons-learned.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":654,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/12\/27\/common-designer-pitfalls\/","url_meta":{"origin":815,"position":4},"title":"Common Designer Pitfalls","author":"Carla","date":"December 27, 2021","format":false,"excerpt":"There are a few things that designers might run into when they start working on games. These issues can plague any designer, but the first step to making sure you don't allow them to get in your way is knowing that they exist in the first place. Be wary of\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":580,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/11\/an-introduction-to-designing-and-publishing\/","url_meta":{"origin":815,"position":5},"title":"An Introduction to Designing and Publishing","author":"Carla","date":"January 11, 2021","format":false,"excerpt":"When you're a game designer, you have a big choice to make if you want your game published: do you want to pitch the game to a publisher, or do you want to self-publish? 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