{"id":654,"date":"2021-12-27T21:30:00","date_gmt":"2021-12-27T21:30:00","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=654"},"modified":"2022-08-23T23:06:08","modified_gmt":"2022-08-23T23:06:08","slug":"common-designer-pitfalls","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2021\/12\/27\/common-designer-pitfalls\/","title":{"rendered":"Common Designer Pitfalls"},"content":{"rendered":"\n<p>There are a few things that designers might run into when they start working on games. These issues can plague any designer, but the first step to making sure you don&#8217;t allow them to get in your way is knowing that they exist in the first place. Be wary of falling into the following traps&#8230;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Focusing on Perfection vs Improvement <\/h2>\n\n\n\n<p>The more time you take to make your prototype completely perfect, the more time you could potentially be wasting by going in the wrong direction with your design. When I first started designing, I wanted everything to be perfect before I playtested, including the iconography, card layout, and game balance. However, once I made everything perfect, I&#8217;d get the game to the table and notice an issue with something within a few turns of the game. You can learn a lot by getting an idea to the table as fast as possible, just so you know what aspects you&#8217;re going to keep and which you&#8217;re not, then you can spend more time making things clear and easy to understand for outside playtesters. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Not Preparing Enough for Playtesting<\/h2>\n\n\n\n<p>I&#8217;ve noticed that a lot of designers don&#8217;t know the exact reason why they&#8217;re playtesting at the start of the playtest. You should always have a goal when you playtest, whether it&#8217;s to test out a certain number of players, a certain strategy, or something else entirely. Having a specific series of questions in mind before the playtest starts is great too! This way, you can get the most value out of every playtest, and you&#8217;ll make sure to get the right kind of playtesters and prep them appropriately. Letting your playtesters know why you&#8217;re playtesting allows them to take notice of things during the playtest, and allows you to get better insights into their thoughts. <\/p>\n\n\n\n<p>You can learn more about playtesting goals in <a rel=\"noreferrer noopener\" href=\"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/\" data-type=\"URL\" data-id=\"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/\" target=\"_blank\">this blog post<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Getting Too Emotional <\/h2>\n\n\n\n<p>Designers who get too emotional during playtesting usually don&#8217;t get great feedback on their games. Playtesters can see when you react poorly to their thoughts, and it will shut them down. You&#8217;ll miss a lot of feedback if you don&#8217;t make playtesting a safe space for playtesters to say what they think. Even explaining why you designed things a certain way can make it seem like you don&#8217;t want to hear from playtesters. <\/p>\n\n\n\n<p>Learning how to distance yourself from feedback will make you a better designer. You&#8217;ll be able to get all the feedback you can from playtesters and will hopefully also help you playtest in the future! I&#8217;ve had plenty of playtesters message me after a playtest with more information and thoughts they had after a playtest simply because I try to stay calm and listen to what everyone has to say without dominating the conversation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Spending a Lot of Money <\/h2>\n\n\n\n<p>Some designers get really excited about their game. That&#8217;s great! However, if you spend a lot of money on your game in the early stages, you might spend more than you&#8217;d like over the course of the design process. I&#8217;ve known designers that get a new print-on-demand copy of their game for every iteration, which can take time getting the files in the right format, uploading them, and waiting for shipping. <\/p>\n\n\n\n<p>I do recommend getting a fancy prototype of your game made every so often, as it can be a great motivator to see a &#8216;real&#8217; copy of your game, but there&#8217;s no need to do so for most iterations. <\/p>\n\n\n\n<p>I would also recommend against commissioning illustration or graphic design for your game unless you&#8217;re planning on publishing the game. Even then, I&#8217;d recommend waiting until the game is really close to done and you&#8217;re happy with the main mechanisms and how the game works. If you commission art before you&#8217;ve finalized a lot of the gameplay, you could end up having to redo artwork or commission more pieces than you were expecting to, and other pieces may be lost as you cut components out.<\/p>\n\n\n\n<p>It is occasionally nice to get an illustration or official logo made for your game, as it can be inspirational to see your design as more &#8220;real,&#8221; but make sure you don&#8217;t go too far, as game design generally isn&#8217;t a particularly lucrative field and you can easily spend money you don&#8217;t have. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Not Interacting with the Community <\/h2>\n\n\n\n<p>The board game design community is amazing and can be super helpful if you&#8217;re willing to interact with people and give them the time of day. You can do this in person, sure, but you can also participate in Facebook groups, the Twitter community, or elsewhere. Not only can you find people to playtest your games, but you can also find people to help proofread your rules, talk about your ideas, or simply support you. Whether you prefer a local or online community, interacting on a regular basis can keep you motivated and in the loop for different opportunities. <\/p>\n\n\n\n<p>If I had not talked with different designers, I wouldn&#8217;t have been invited to go to various game retreats or told about interesting conventions. I also would have never been able to work with the number of codesigners I have or learned so much about design and the industry. <\/p>\n\n\n\n<p>Being part of the game design community is rewarding on multiple levels and making sure to participate and give back to the community can make the difference in having your game published or not.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Did you enjoy this entry? Can you think of any small changes that can make your life better? Please let me know! I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p>Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are a few things that designers might run into when they start working on games. These issues can plague any designer, but the first&hellip;<\/p>\n","protected":false},"author":1,"featured_media":1279,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2],"tags":[],"class_list":["post-654","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/12\/common-designer-pitfalls-1.png","jetpack-related-posts":[{"id":926,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/04\/getting-started-and-pressing-forward-with-game-design-with-raven-mckenzie\/","url_meta":{"origin":654,"position":0},"title":"Getting Started and Pressing Forward with Game Design with Raven McKenzie","author":"Carla","date":"May 4, 2021","format":false,"excerpt":"Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: https:\/\/youtu.be\/86X111LdJVA When Raven started with game design, she armed herself with notecards, notebooks, and an idea of what she wanted to do. Her first game design was Macaroon Mania and she initially\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":580,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/11\/an-introduction-to-designing-and-publishing\/","url_meta":{"origin":654,"position":1},"title":"An Introduction to Designing and Publishing","author":"Carla","date":"January 11, 2021","format":false,"excerpt":"When you're a game designer, you have a big choice to make if you want your game published: do you want to pitch the game to a publisher, or do you want to self-publish? Keep in mind that nothing is forcing you to go down either path with each of\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":490,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/07\/20\/working-on-multiple-games\/","url_meta":{"origin":654,"position":2},"title":"Working on Multiple Games","author":"Carla","date":"July 20, 2021","format":false,"excerpt":"I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more than one game come out every year or so. The process of game design and development can take months, and art can sometimes take even\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":212,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/04\/28\/working-on-multiple-games-at-once\/","url_meta":{"origin":654,"position":3},"title":"Working on Multiple Games at Once","author":"Carla","date":"April 28, 2020","format":false,"excerpt":"Most designers start with one game, then eventually start working on two games at once. Some designers even move on to having 5+ in progress at the same time! There's several great reasons why you should work on more than one game at one time. You can playtest based on\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":815,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/03\/29\/guest-post-things-you-wished-you-knew-when-you-started-designing\/","url_meta":{"origin":654,"position":4},"title":"Guest Post: Things You Wished You Knew When You Started Designing","author":"Carla","date":"March 29, 2021","format":false,"excerpt":"I know a lot of amazing designers, and I wanted to highlight some of them, which is why I'm starting some guest posts! Each post will be a question about design or publishing and will hopefully give you a variety of perspectives to learn from. What do you wish you\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":515,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/12\/07\/organized-game-design-with-annamaria-jackson-phelps\/","url_meta":{"origin":654,"position":5},"title":"Organized Game Design with AnnaMaria Jackson-Phelps","author":"Carla","date":"December 7, 2020","format":false,"excerpt":"AnnaMaria has designed Synchronized, HEAP, and Net Fishing, she is the social media manager for Pencil First Games, and is a content creator at Girl's Game Shelf. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=OzaDsGS8gXc&t Staying Organized in a Pandemic There are so many online resources out there! Before the pandemic, we\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/654","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=654"}],"version-history":[{"count":3,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/654\/revisions"}],"predecessor-version":[{"id":1277,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/654\/revisions\/1277"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/1279"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=654"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=654"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=654"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}