{"id":502,"date":"2020-11-23T00:00:00","date_gmt":"2020-11-23T00:00:00","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=502"},"modified":"2020-11-30T18:37:43","modified_gmt":"2020-11-30T18:37:43","slug":"pitching-your-game","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2020\/11\/23\/pitching-your-game\/","title":{"rendered":"Pitching Your Game"},"content":{"rendered":"\n<p>Once you&#8217;ve made a great game, one option you have is to pitch the game to publishers with the hopes that they will sign the game and make it. The alternative to that is to self publish your game, but that can require a lot of skills, time, and money that you might not have. <\/p>\n\n\n\n<p>There&#8217;s quite a lot that goes into pitching your game, and it can be a very stressful experience, even if you&#8217;ve done it a number of times. If you put in the effort, though, you can make a great pitch and get your game signed! <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Getting Started<\/h2>\n\n\n\n<p>These are some questions you&#8217;ll want to have answers to before you start figuring out what your pitch is. <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Who are you pitching to? You want to cater your pitch depth and content to appeal to the audience. You&#8217;ll only want to talk about component types and numbers if the person taking the pitch would  be interested in that information. <\/li><li>How long is the pitch expected to be? You will do a very different pitch if you only have 5 minutes compared to a 30-minute pitch. <\/li><li>Are you talking to someone that wants to hear more theme or in depth mechanics? This can be hard to figure out sometimes, but talking a bit of theme up front and then going to mechanics later is generally a good strategy. <\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">What to Include in Your Pitch<\/h2>\n\n\n\n<p><strong>First 30-60 seconds:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Who are you? This should be a quick one-sentence introduction. <\/li><li>What\u2019s the age range, time, and player count of the game?<\/li><li>What\u2019s the type and weight of game? Say whether the game is cooperative or competitive, if it&#8217;s heavy, medium, or light, and mention 1-3 mechanisms. (Mechanisms are things like press your luck, deck building, set collection, etc.) <\/li><li>What makes the game fun \/ what\u2019s the hook of the game?<\/li><\/ul>\n\n\n\n<p><strong>Later in the Pitch:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Who are you in the game and what is your overall goal?<\/li><li>How does a turn work? For this, you don&#8217;t want to go into a lot of detail, just go over what a basic turn looks like. You want to get a feel for how the game plays, but you don&#8217;t want to go into every possible option a player has or any edge cases. <\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">What Not to Include<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Don\u2019t go into the specifics, such as what every power does in an asymmetric game.<\/li><li>Don\u2019t talk about art, unless you\u2019ve done the art and it\u2019s great. The publisher is most likely going to buy art for it, so anything you have could be thrown out. <\/li><li>Don\u2019t apologize for something, then do it anyway.<\/li><li>Don\u2019t list out every mechanic in your game. <\/li><li>Don\u2019t talk about how much playtesting you\u2019ve done. Playtesting can vary a lot in quality, so saying a large amount of hours doesn&#8217;t mean anything as they could be very low-quality hours. <\/li><li>Don&#8217;t show a video. You can send the video before the pitch, if you have it. You want your time to be taken up with you talking and interacting. <\/li><\/ul>\n\n\n\n<p>The publisher may ask for specific details on some of these &#8220;don&#8217;ts&#8221;, so be prepared to answer them. You just don&#8217;t need to have them in your initial pitch.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Make it Personal<\/h2>\n\n\n\n<p>You want to cater your pitch to the specific audience and let them know why you&#8217;re pitching your game to them. You can by answering these questions: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>How does your game fit into their line?<\/li><li>How do you feel about their company \/ processes?<\/li><li>Why is your game going to be successful for them?<\/li><\/ul>\n\n\n\n<p>For instance, if you&#8217;ve heard about a good experience from a designer that has worked with that company before, let them know that&#8217;s part of why you&#8217;re pitching to them as a publisher.<\/p>\n\n\n\n<p>You want to cater your message to be as specific as possible, instead of just saying that your game is generically good. You want to think about what the audiences for their other games would like, and this can be based on theme, mechanics, or weight. <\/p>\n\n\n\n<p>In the past, I&#8217;ve pitched a game by saying that it had a similar theme to game X, but the weight and complexity of game Y, so it should be a great hit for that company as it&#8217;s similar enough to their other games, but also different. You want your game to come off as being a game that would appeal to someone that owns several games from that company. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Show Off Your Game<\/h2>\n\n\n\n<p>Since conventions aren&#8217;t happening right now, it&#8217;s not as easy to show off your game, but here&#8217;s a few ways you can show your game over video: <\/p>\n\n\n\n<p><strong>Tabletop Simulator<\/strong><\/p>\n\n\n\n<p>You can save a variety of game states, so you can easily show off how a game starts, how a game ends, and interesting mid-game states. If you have your different save files, you can easily load them up to show during the pitch, and you don&#8217;t have to worry about talking and moving bits around at the same time. <\/p>\n\n\n\n<p><strong>Physical Copy<\/strong><\/p>\n\n\n\n<p>The key to showing off a physical copy of your game online is making sure that the components can be seen. If the camera is not positioned correctly and the cards can&#8217;t be read, you\u2019re not making a good pitch.<\/p>\n\n\n\n<p>I like to use a two-camera system with OBS, so they can see me and see what is happening on the camera OR to switch between me and the components.<\/p>\n\n\n\n<p><strong>Digital Images<\/strong><\/p>\n\n\n\n<p>This is the worst-case scenario, but it&#8217;s better than not having anything for the pitch. You can have a folder of images for individual components and also something for the full game setup, so people can see both the details and what the table presence is. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Identify the Hook<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>The hook of the game is what makes it unique or stand out. <\/li><li>If you don\u2019t know the hook to your game, one way to figure it out is to ask playtesters what they liked about the game or what their favorite game moments were.<\/li><li>Your game doesn\u2019t need to be groundbreaking from a design perspective if it\u2019s highly appealing to a specific audience. <\/li><li>Saying your game is like game x, game y, and game z together might seem like a good idea, but it can make your game a disappointment if it\u2019s not as great as all those games put together. Instead, you can say the set collection of game x with the deck building of game y to give an idea of your game without the disappointment.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">How To Act During the Pitch<\/h2>\n\n\n\n<p>Overall, you want to act like you&#8217;re a human worth working with and also to treat the publisher like they&#8217;re a human you want to work with. You don&#8217;t want to treat them like they&#8217;re a huge corporation or act like you don&#8217;t have a personality. <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Be open to taking questions mid-pitch, if they come up.<\/li><li>Be able to pivot to different parts of the pitch.<\/li><li>Be open to suggestions. You can show that you are by taking notes. <\/li><li>Be friendly and excited. If you\u2019re not really into your game, why should they be?<\/li><li>Don&#8217;t be overly emotional. You should be happy, but don&#8217;t get extremely sad or angry during the pitch. <\/li><\/ul>\n\n\n\n<p>The pitch can be a test to see how you\u2019d handle suggestions during development, so make sure you don&#8217;t just shut down suggestions you hear. I&#8217;ve asked people during a pitch about how they felt about a theme change just to see if they are open to changes to the game. You should always be honest and open about deal-breakers, though. <\/p>\n\n\n\n<p>If you are playing the game with the publisher, you shouldn&#8217;t get too into your game. I&#8217;ve had a number of people get overly aggressive if I take the lead while playing their game and that can be a good sign that they can&#8217;t handle losing. That isn&#8217;t a great trait for working in a collaborative environment. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Practicing<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Practice the pitch until it sounds natural and you can sound excited about your game.<\/li><li>Time the pitch so it fits in the time allotted and allows for questions. If you can&#8217;t answer questions, you&#8217;ll have a much lower chance of getting your game signed as the publisher will have to remember their questions and either talk to you later or email you and there&#8217;s a good chance that they will forget what they would have asked. <\/li><li>Practice the technical aspects of the pitch both way earlier than the pitch and right before the pitch to prevent any technical difficulties from occurring. <\/li><li>Be able to handle interruptions in the pitch; if a publisher asks you a question in the middle of a pitch, it shouldn\u2019t derail the rest of it.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">After the Pitch<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Don\u2019t assume that you\u2019ll get an immediate yes or no answer on whether they\u2019re interested in your game.<\/li><li>When you\u2019re still talking with the publisher, make sure to ask any questions you have.<\/li><li>You should always ask when you should follow up on the pitch if they do not give you an immediate answer.<\/li><li>Send an email thanking the publisher for their time and include any documents if they were asked for.<\/li><li>Having an email can help remind them that they should respond.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">It&#8217;s Not A Fit<\/h2>\n\n\n\n<p>Sometimes your game is not going to be a fit for the publisher you&#8217;re pitching to and that&#8217;s ok! Your game might not be a fit for their line of games even if it&#8217;s a great game. <\/p>\n\n\n\n<p>The most important thing to do if your game isn&#8217;t a fit is to not get emotional about it with the publisher. It&#8217;s not saying anything about you if your game isn&#8217;t signed immediately or by a specific publisher. <\/p>\n\n\n\n<p>It can be really helpful to ask a publisher why your game isn&#8217;t a fit. This can be super helpful in the future, as it can give you more information on what the publisher is looking for and can make it more likely that they&#8217;ll sign a game of yours in the future, if you know exactly what they&#8217;re looking for. <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>You are welcome to participate or simply listen in to the Game Design Live Chats whenever the time fits in your schedule.&nbsp;<a href=\"https:\/\/weirdgiraffegames.com\/carla\/game-design-live-chats\/\">Click here for our calendar of events.<\/a><\/p>\n\n\n\n<p>Did you enjoy this entry? Please let me know I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p>Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Once you&#8217;ve made a great game, one option you have is to pitch the game to publishers with the hopes that they will sign the&hellip;<\/p>\n","protected":false},"author":1,"featured_media":503,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2,20],"tags":[],"class_list":["post-502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-publishing"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/pitching-your-game.png","jetpack-related-posts":[{"id":573,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/05\/working-with-publishers-with-eric-slauson\/","url_meta":{"origin":502,"position":0},"title":"Working with Publishers with Eric Slauson","author":"Carla","date":"January 5, 2021","format":false,"excerpt":"Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games that can create social bonds. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=Iulhk3uu2tI&list=PLGdg7kzVTDnH7bzVxIRcG9_HTCqG0Zdud&index=35 Reasons to Work with a Publisher There are several ways to make a game,\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":490,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/07\/20\/working-on-multiple-games\/","url_meta":{"origin":502,"position":1},"title":"Working on Multiple Games","author":"Carla","date":"July 20, 2021","format":false,"excerpt":"I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more than one game come out every year or so. The process of game design and development can take months, and art can sometimes take even\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":926,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/04\/getting-started-and-pressing-forward-with-game-design-with-raven-mckenzie\/","url_meta":{"origin":502,"position":2},"title":"Getting Started and Pressing Forward with Game Design with Raven McKenzie","author":"Carla","date":"May 4, 2021","format":false,"excerpt":"Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: https:\/\/youtu.be\/86X111LdJVA When Raven started with game design, she armed herself with notecards, notebooks, and an idea of what she wanted to do. Her first game design was Macaroon Mania and she initially\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":744,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/03\/16\/an-intro-to-manufacturing-options\/","url_meta":{"origin":502,"position":3},"title":"An Intro to Manufacturing Options","author":"Carla","date":"March 16, 2021","format":false,"excerpt":"When you're making a game, there are several things you can do with it: Publish the game yourselfPitch the game to a publisherKeep the game as a learning experienceShare it with just your friends and family None of these are bad options! You just need to choose the right option\u2026","rel":"","context":"In &quot;Manufacturing&quot;","block_context":{"text":"Manufacturing","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/manufacturing\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/manufacturing-choices.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/manufacturing-choices.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/manufacturing-choices.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/manufacturing-choices.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/manufacturing-choices.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":580,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/11\/an-introduction-to-designing-and-publishing\/","url_meta":{"origin":502,"position":4},"title":"An Introduction to Designing and Publishing","author":"Carla","date":"January 11, 2021","format":false,"excerpt":"When you're a game designer, you have a big choice to make if you want your game published: do you want to pitch the game to a publisher, or do you want to self-publish? Keep in mind that nothing is forcing you to go down either path with each of\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1263,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/05\/03\/game-design-going-off-the-rails-part-1\/","url_meta":{"origin":502,"position":5},"title":"Game Design Going Off the Rails &#8211; Part 1","author":"Carla","date":"May 3, 2022","format":false,"excerpt":"There are a ton of ways your game design can go off the rails. You might want to design something specific just because, or maybe it's for a contest, or you might want to pitch to a particular publisher. Or maybe you somehow made a bunch of games with the\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=502"}],"version-history":[{"count":5,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/502\/revisions"}],"predecessor-version":[{"id":525,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/502\/revisions\/525"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/503"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}