{"id":421,"date":"2020-11-16T06:00:00","date_gmt":"2020-11-16T06:00:00","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=421"},"modified":"2020-11-30T18:37:56","modified_gmt":"2020-11-30T18:37:56","slug":"game-feel-with-emma-larkins","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2020\/11\/16\/game-feel-with-emma-larkins\/","title":{"rendered":"Game Feel with Emma Larkins"},"content":{"rendered":"\n<p>Emma Larkins designed Abandon All Artichokes,  &#8230;.And then we died, and Heartcatchers; she runs the Seattle Playtesting Meetup; and she is co-host of Ludology. <\/p>\n\n\n\n<p>Watch the live chat below:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Game Design Chat: Game Feel with Emma Larkins\" width=\"864\" height=\"486\" src=\"https:\/\/www.youtube.com\/embed\/JE_V9cU6LQU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>When you&#8217;re talking about games, you can talk about them in a lot of different ways. We usually fall back to aspects like theme, mechanics, game weight and player count. But that doesn&#8217;t tell the entire story of a game, does it? You&#8217;re missing out on the player interactions and what players feel during the game if you just rely on these ways to discuss games. <\/p>\n\n\n\n<p>For example, Magic: The Gathering has a lot of feelings to the game:  opening the card packs, the tension of facing your opponent, the escalation as the game goes on, and the feeling of adrenaline when you get down to the last moves of the game to name a few. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cf.geekdo-images.com\/imagepagezoom\/img\/L2PFLpTHr2zSO2FLwo2xn7Wjmr0=\/fit-in\/1200x900\/filters:no_upscale():strip_icc()\/pic1351507.jpg\" alt=\"\"\/><figcaption><a href=\"https:\/\/boardgamegeek.com\/image\/1351507\/tokaido\">Takaido Game and Track<\/a><\/figcaption><\/figure>\n\n\n\n<p>However, in Tokaido, there&#8217;s no real escalation. You&#8217;re simply moving down the track without any truly intense moments in the game. It&#8217;s much like a chill vacation or an evening stroll. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why is game feel important?<\/h2>\n\n\n\n<p>A lot of heavy hobbyist gamers focus on the mechanics when talking about games, but this can be off-putting to people new to the hobby. Even within the hobby, there&#8217;s some disagreement with terms like Set Collection. I know that I&#8217;ve been very disappointed a number of times when I thought I was going to be playing a game about set collection that actually wasn&#8217;t the set collection I thought it&#8217;d be. <\/p>\n\n\n\n<p>There&#8217;s a period of time before gamers can easily tell what games they&#8217;ll probably like and won&#8217;t like, and being able to talk more in terms of feel can really help to match the right game to the right set of gamers. <\/p>\n\n\n\n<p>You also want to be able to choose the right game for a particular mood. If you can match that up perfectly, the gaming experience will be so much better. <\/p>\n\n\n\n<p>This can all be hard to communicate as language tends not to be super granular. Talking about mechanics and theme can start informing what the feel of the game is, but there&#8217;s more to it than just those aspects. <\/p>\n\n\n\n<p>Art can also play a part in the feel of the game, but it can also be misleading. For example, Arboretum is a brutal and beautiful game about trees, which is unexpected as it looks so nice and peaceful.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Experience Curves<\/h2>\n\n\n\n<p>The experience curve is how the game feel changes as you play it. For example, in Tiny Towns, you start the game with the ability to build anywhere in your town. As the game goes on, you have less and less space to work, and it escalates into a very high-stakes end game. <\/p>\n\n\n\n<p>Most games have a different feel in the beginning, middle, and end of the game. <\/p>\n\n\n\n<p>You can think about this in terms of how many choices you currently have and if there are any rails on the game that prevent you from doing anything. <\/p>\n\n\n\n<p>You can also think about what parts of the game are exciting and\/or if there are any big reveals. Having contrasts can make the exciting parts even more exciting. Downtime can be a very good thing if you use it in the right way. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game Weights<\/h2>\n\n\n\n<p>One way we currently talk about games is weight: light, medium, and heavy. A light game doesn&#8217;t require a lot of brainpower, whereas a heavy one requires you to use your brain a lot. <\/p>\n\n\n\n<p>Weight can mean a lot of things, though. As for time, usually light games are short and (typically 15-30 minutes), while heavy games can take hours. Light games are usually not that punishing, while heavy games can definitely be very punishing if you made a bad choice in the first 10 minutes of the game. <\/p>\n\n\n\n<p>There are also other aspects that aren&#8217;t really part of the game that can make a game more or less heavy. Thematic games are less heavy as you don&#8217;t have to think as much if the actions are all intuitive. Bad graphic design or bad rules can make a game way harder than it needs to be. Even things like color choice can make a huge difference; if it&#8217;s hard to see the difference between blue and black, you&#8217;ll be forced to dedicate brainpower to differentiating them. If the colors were more distinct, this wouldn&#8217;t be an issue.  <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Breaking Game Weight Down <\/h2>\n\n\n\n<p>There are a lot of aspects to game weight that we could talk about individually to give an indication to players about why a game is heavy: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Game Time: the longer a game is, the more mental load it takes. <\/li><li>Thematic: the more thematic a game is, the more intuitive it&#8217;ll be and the less rules reading you&#8217;ll need to do. <\/li><li>Readability: if the graphic design and color choices are great, you&#8217;ll never care about them. If icons look very similar to one another, it&#8217;ll take more effort to play the game. <\/li><li>Complexity: how long does it take to explain the rules? The more rules you need to remember, the more you&#8217;ll need to keep in your brain every time you take an action. <\/li><li>Helper Materials: having quick-start guides, reference cards, lots of pictures in the rulebook, etc. can make all the difference in knowing how a game works. Anything a player doesn&#8217;t have to remember on their own lowers the game complexity. <\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Game Language<\/h2>\n\n\n\n<p>We each have our own ideas of what words mean, but that doesn&#8217;t mean we all agree on the meaning of them. For example, set collection is a common phrase when talking about board game mechanisms, but it&#8217;s one that can be used in very different ways. We don&#8217;t have a shared dictionary of board game terms, but it&#8217;d be great if we did! <\/p>\n\n\n\n<p>However, the fact that there are so many words and phrases in the board game community can be very off-putting to new gamers. No one has infinite time, so if someone has a bad initial experience, they might be turned off from all board games.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">When to Care About Game Feel<\/h2>\n\n\n\n<p>Game feel should be something you care about from the very beginning of the design process. You want to think about what the experience curve will be, where the tension is, and how the drama unfolds. Does the game feel like drinking hot cocoa on a cool autumn day? If you have a good idea about what feel you&#8217;re going for, it can help direct where to go with the game as you develop it. <\/p>\n\n\n\n<p>Game feel is something you should already care about, even if you don&#8217;t specifically try to. When you&#8217;re watching players play and you&#8217;re getting feedback, you&#8217;re doing this, but you might not be thinking critically about it all the time. <\/p>\n\n\n\n<p>We don&#8217;t talk about our feelings enough as humans and it can be great to talk them about during playtesting feedback. Focus more on getting the feeling of the game from the players and don&#8217;t talk so much about the possible solutions. <\/p>\n\n\n\n<p>If you&#8217;re playtesting and people aren&#8217;t being open with their feelings, you can try to do the following: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Make sure to listen very closely to what people are saying.<\/li><li>Focus on honing in on what players aren&#8217;t saying, hear where they&#8217;re pausing, and watch their body language. <\/li><li>Ask questions like: What was your experience here? What was going through your mind when this happened? This seems hard, what are you thinking?<\/li><li>Go to each playtester and make sure that they&#8217;ve said all that they&#8217;ve wanted to say to each question. <\/li><\/ul>\n\n\n\n<p>Mechanics and theme will never perfectly match the game feel because of the abstraction of the board game. However, you can try to get as close as possible and make a game that makes players truly feel something. <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>You can find Emma at the following: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Twitter: <a href=\"https:\/\/twitter.com\/emmalarkins\">https:\/\/twitter.com\/emmalarkins<\/a><\/li><li>Seattle Tabletop Game Designers Discord: <a href=\"https:\/\/discord.gg\/m7nMR6EJSx\">https:\/\/discord.gg\/Hxzdvp<\/a><\/li><li>Ludology Podcast: <a href=\"https:\/\/ludology.libsyn.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/ludology.libsyn.com\/<\/a><\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>You are welcome to participate or simply listen in to the Game Design Live Chats whenever the time fits in your schedule.&nbsp;<a href=\"https:\/\/weirdgiraffegames.com\/carla\/game-design-live-chats\/\">Click here for our calendar of events.<\/a><\/p>\n\n\n\n<p>Did you enjoy this entry? Please let me know I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p>Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Emma Larkins designed Abandon All Artichokes, &#8230;.And then we died, and Heartcatchers; she runs the Seattle Playtesting Meetup; and she is co-host of Ludology. Watch&hellip;<\/p>\n","protected":false},"author":1,"featured_media":522,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2,13],"tags":[],"class_list":["post-421","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-live-chat"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/game-feel-emma.png","jetpack-related-posts":[{"id":515,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/12\/07\/organized-game-design-with-annamaria-jackson-phelps\/","url_meta":{"origin":421,"position":0},"title":"Organized Game Design with AnnaMaria Jackson-Phelps","author":"Carla","date":"December 7, 2020","format":false,"excerpt":"AnnaMaria has designed Synchronized, HEAP, and Net Fishing, she is the social media manager for Pencil First Games, and is a content creator at Girl's Game Shelf. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=OzaDsGS8gXc&t Staying Organized in a Pandemic There are so many online resources out there! Before the pandemic, we\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/11\/annamaria.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":926,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/04\/getting-started-and-pressing-forward-with-game-design-with-raven-mckenzie\/","url_meta":{"origin":421,"position":1},"title":"Getting Started and Pressing Forward with Game Design with Raven McKenzie","author":"Carla","date":"May 4, 2021","format":false,"excerpt":"Raven is a game designer and is on the Unpub Leadership team. You can watch the interview below: https:\/\/youtu.be\/86X111LdJVA When Raven started with game design, she armed herself with notecards, notebooks, and an idea of what she wanted to do. Her first game design was Macaroon Mania and she initially\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/raven-2-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1315,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/31\/more-ways-to-start-your-game-designs\/","url_meta":{"origin":421,"position":2},"title":"More Ways To Start Your Game Designs","author":"Carla","date":"January 31, 2022","format":false,"excerpt":"Here\u2019s another post on ways to get ideas for game designs! I\u2019ve written about this a few times before, but I\u2019m always finding out new ways to start the game design process. If you haven't read the previous articles, here they are: Alternatives to Mechanism First or Theme First DesignsWays\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":573,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/05\/working-with-publishers-with-eric-slauson\/","url_meta":{"origin":421,"position":3},"title":"Working with Publishers with Eric Slauson","author":"Carla","date":"January 5, 2021","format":false,"excerpt":"Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games that can create social bonds. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=Iulhk3uu2tI&list=PLGdg7kzVTDnH7bzVxIRcG9_HTCqG0Zdud&index=35 Reasons to Work with a Publisher There are several ways to make a game,\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":970,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/06\/28\/in-depth-design-7-wonders-duel\/","url_meta":{"origin":421,"position":4},"title":"In-Depth Design: 7 Wonders Duel","author":"Carla","date":"June 28, 2021","format":false,"excerpt":"I initially picked up this game as I wanted to experience more games that are specifically made for two players, to see what sort of design decisions go into that specific experience and I was not disappointed at all with 7 Wonders Duel. Multiple Win Conditions Players can win in\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1263,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/05\/03\/game-design-going-off-the-rails-part-1\/","url_meta":{"origin":421,"position":5},"title":"Game Design Going Off the Rails &#8211; Part 1","author":"Carla","date":"May 3, 2022","format":false,"excerpt":"There are a ton of ways your game design can go off the rails. You might want to design something specific just because, or maybe it's for a contest, or you might want to pitch to a particular publisher. Or maybe you somehow made a bunch of games with the\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/421","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=421"}],"version-history":[{"count":6,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/421\/revisions"}],"predecessor-version":[{"id":511,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/421\/revisions\/511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/522"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=421"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=421"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=421"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}