{"id":310,"date":"2020-07-05T23:50:49","date_gmt":"2020-07-05T23:50:49","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=310"},"modified":"2022-08-23T23:09:24","modified_gmt":"2022-08-23T23:09:24","slug":"games-that-make-you-feel-good-with-eric-slauson","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2020\/07\/05\/games-that-make-you-feel-good-with-eric-slauson\/","title":{"rendered":"Games that make you Feel Good with Eric Slauson"},"content":{"rendered":"\n<p>Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! <\/p>\n\n\n\n<p>Watch the live chat below:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Game Design Live Chat: Games that Make You Feel Good with Eric Slauson\" width=\"864\" height=\"648\" src=\"https:\/\/www.youtube.com\/embed\/pnqKpXErX1g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Eric&#8217;s number one example as a game that makes you feel great is Happy Salmon, which is a fast paced game where you typically end up standing, high fiving other players, and generally getting a lot more excited than in a typical board game. Another example is Galaxy Trucker; in the game, everyone that gets to the end wins, some players just win more than others.<\/p>\n\n\n\n<p>What are some good examples of games that make you feel great?<\/p>\n\n\n\n<p>Here&#8217;s some basic ways that players can feel great: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>When they can perform some super epic combos.<\/li><li>If they&#8217;re physically moving and that releases endorphins.<\/li><li>Whenever they&#8217;re complemented or you&#8217;re encouraged to say nice things to each other. <\/li><li>Any games where players get to use your creativity.<\/li><li>Anytime players get to do things physically.<\/li><\/ul>\n\n\n\n<p>Overall, though, what makes players feel good is different for every person. <\/p>\n\n\n\n<p>Some mechanics that are great for positive emotions: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>If there&#8217;s a judging aspect to the game, make sure to structure it in such a way so it&#8217;s not a zero sum or winner take all. Let everyone have their moment.<\/li><li>Engine builders naturally make people feel good as they should be getting more productive as the game goes on. <\/li><li>Deck building and bag building or any similar mechanisms that have  incremental moments of feeling good.<\/li><li>Again, anything with physicality. This could be as simple as rolling dice. <\/li><li>The inspiration system in D&amp;D, where players can get something extra for doing something really neat and surprising. <\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/-08J7VCoW2YcrxZtmT4FnG8Wagp8syyqF_sEScxNxg3n9R3vk4Uu2JQMN4HWI4oH9e0RiQwoNblP85EoEjzqpibqfbOxdamZVsAoZJ3N3rkBHNIsE09BADJ5WH5NbrStL4DQ3zsAQT4wC-mIEa0-85knVCMhGRcNIrNYxTI2kcDPFUOasJX3enaDrubzxR-tp2jHCgmaqwnlmZ4Ev81obAXLdjO5Wdmz4Aa6K9WPQYVlyvz_aJ9uGfkwkdYfC20r55jgzHxeiSGrowuqvMtvmsM8bFVwLlvTEqJRCDnikMg6T3t8GoVK4hYHoLgCeSCbGllhxj5Ys6iSbqzdxIXuzypLXH8tc1NwmrMrnvrKhsKLH1uHMA9R0PL7GZ7C8TYlwqgA8awtXnchaHH3VrxNm4egyY8sSnLQ3UVabBz5f4nnjEMLimwRDe4EzhGuUjknXS1fpX-gdbg_1kpGcluWEimn5vTBErBzhkqRR9HHEjVOn2EsbcssiLmGIadnh9thm0H573mBu8xy1-vsR_iTmWUeHbm6H5FZpSlrWDEMH0fi3Uyhr06nSsbhUKYeSeT7CXnoJGO3Dy8GRVmRYosp3pN0Ney1UIx0QdNKLV-WhhTP80sYvnywGUiR4916X5LkFp0nCugLXEuk5lecTjUX1hTU-D3XgBKCFtu7K90Q30QeAxxnDL5Jo1qtAaTaOaM=w1137-h854-no?authuser=1\" alt=\"\"\/><figcaption><em>As an example, Tumble Town has a lot of feel good moments each turn; players physically roll dice and construct buildings while also building their engine that makes constructing easier.<\/em><\/figcaption><\/figure><\/div>\n\n\n\n<p>Here&#8217;s some great themes that make games happier: Dinosaurs, anything with bright and fun art, games featuring animals, like dogs, cats, llamas, etc., candy and sweets. Art direction can matter a lot for this. <\/p>\n\n\n\n<p>Make sure to obscure the points, so there&#8217;s no reason for the players to feel like they&#8217;re losing. There&#8217;s a variety of ways to do this: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Hidden objectives are great at obscuring points and have the added bonus of making you feel crafty or sneaky, which adds to the positivity. <\/li><li>Games that are very close in points are almost a way of obscuring who is winning, as the position each player is in can change at any point. <\/li><li>There should be a slow and fast way to win, so that a player can shoot for the moon and potentially come up from behind. This is can also be a great way to surprise players and give them a story to tell about the game afterwards. This should be something that&#8217;s really hard to do, but is an autowin if the other players allow you to do it. <\/li><\/ul>\n\n\n\n<p>You can get away with a lot more the shorter a game is. For instance, it&#8217;s ok to have player elimination if the players are only eliminated for a short period of time. <\/p>\n\n\n\n<p>Here&#8217;s some positive emotions you can try to bring out in your games, though it is subjective and based on the players: being able to outsmart the game or other players, joy, cleverness, anything that makes you laugh, and surprise. The feeling of cooperation, validation, and appreciation are also very positive. Tension can also be really positive, as well as being nervous or scared, if you find the right balance as too much of any of these is no longer positive. <\/p>\n\n\n\n<p>Some examples of surprise can be the reveal of the creativity of the other players. For instance, in Tattoo Stories, there&#8217;s a point in the game where every player reveals the tattoo and the story behind the tattoo and this can evoke a lot of emotions. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/gPUE_qFKZ_2cOzAt3PaMUMGIfuXI5U2mrXJY-WulquD0qR845xr1i0O62lZxt3Ix19pr2o6YJObrprrJpTjXzhhWnhVJd24SRbGMr1zq0fQUidGkyxUh4hOJKVxOJkMvfGpuP4kdIHBcwbPpqw9sufZuhyC8GkXTNU-j8Yp-l3RFt_Go_520Zj_9PE1tbE1ZqA_8_NaVXoyvATY8NZGSu9G1PmaBjApYozrHMeSjWKx-rJDEg6BnbNxLsIcB_onq7IY5LONcBVwQOtvTGmTQIIoLIkfkxZ_QZjIrzfxgYtO4XwAjj9BlFg4W0s6B5KWCCnQzMEqhF-SRiQOkLAXZj5b3qtnaQSYZCP5SRhQxqJZ25J-FcJO2YQdgXTtYfDs_o4FLx-gjoNhydXqwgw9BFGiF0_cvl2yPreN8nPKxMTZc3s1r15HEa0hxXl6uUaWdzyiE_5l78Ubsj4N4iLuTCMr1HenUrk1aQMphTesQs-Ng05jxJdnXT38WWugMVB7UjZwFKWCij2ybQxCjBd69agRzUmQkUEjf1yeT0VSk8ZSJkBg2ljH6W7YRQdIZevY6t3zz3iewb5nehCutdmHaKhTBhklHjvOX3n5Y2j4CYDEaIgzg2VF19nl8mC9csto0H1hNWVpL1vD0ALrYIHdjTTVuMiEX-303mBIvjwm7pqhuPQP3TsVYw_vwHqnt1vw=w1137-h854-no?authuser=1\" alt=\"\"\/><figcaption>Tattoo Stories<\/figcaption><\/figure>\n\n\n\n<p>There&#8217;s some mechanics or game aspects that you can try to avoid as they&#8217;re hard to turn into positives: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Take That is a difficult mechanism to include unless you put a really silly take on it. <\/li><li>Losing a turn. You have to have a really good reason to do this as it takes away agency.<\/li><li>Anything that causes a lot of AP (analysis paralysis, or something that makes players take a long time to choose). This elongates the game, which increases the weight, and makes winning and losing matter more.<\/li><\/ul>\n\n\n\n<p>Any other things to try to incorporate to help players to feel more?<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Fast rounds with incremental progress. <\/li><li>Tension added by being timed; for instance, if a player gets to have only 20 seconds to look at a card and make a decision, then they have the tension while everyone else is in suspense and they&#8217;re waiting to see what the player will do. <\/li><\/ul>\n\n\n\n<p>Downtime can be good and positive, it leaves room for emotions and not getting exhausted. <\/p>\n\n\n\n<p>You can find out more about Eric here:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Twitter: <a href=\"https:\/\/twitter.com\/slausondesigns\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/twitter.com\/slausondesigns<\/a><\/li><li>MonsDRAWsity preorder:<br><a href=\"https:\/\/oxeyemedia.com\/collections\/pre-orders\/products\/monsdrawsity-preorder\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/oxeyemedia.com\/collections\/pre-orders\/products\/monsdrawsity-preorder<\/a><\/li><li>Nerd Words: Science and Tattoo Stories are on amazon: <a href=\"https:\/\/www.amazon.com\/shop\/weirdgiraffes?listId=1VQLNK0DIE4V9\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.amazon.com\/shop\/weirdgiraffes?listId=1VQLNK0DIE4V9<\/a><\/li><\/ul>\n\n\n\n<p>The game Flatter Me was mentioned during the live chat and can be found here: <a rel=\"noreferrer noopener\" href=\"https:\/\/pinktigergames.com\/\" target=\"_blank\">https:\/\/pinktigergames.com\/ <\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>You are welcome to participate or simply listen in to the Game Design Live Chats whenever the time fits in your schedule.&nbsp;<a href=\"https:\/\/weirdgiraffegames.com\/carla\/game-design-live-chats\/\">Click here for our calendar of events.<\/a><\/p>\n\n\n\n<p>Did you enjoy this entry? Please let me know I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p>Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Watch the live chat below: Eric&#8217;s number one example as a&hellip;<\/p>\n","protected":false},"author":1,"featured_media":318,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2,13],"tags":[19],"class_list":["post-310","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","category-live-chat","tag-published"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/eric.png","jetpack-related-posts":[{"id":573,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/05\/working-with-publishers-with-eric-slauson\/","url_meta":{"origin":310,"position":0},"title":"Working with Publishers with Eric Slauson","author":"Carla","date":"January 5, 2021","format":false,"excerpt":"Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games that can create social bonds. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=Iulhk3uu2tI&list=PLGdg7kzVTDnH7bzVxIRcG9_HTCqG0Zdud&index=35 Reasons to Work with a Publisher There are several ways to make a game,\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":246,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/07\/04\/making-games-that-appeal-to-kids-and-adults-with-helaina-cappel\/","url_meta":{"origin":310,"position":1},"title":"Making Games that Appeal to Kids and Adults with Helaina Cappel","author":"Carla","date":"July 4, 2020","format":false,"excerpt":"Designing games that appeal to both adults and children is hard! However, Helaina Cappel of both Kids Table Board Gaming and Burnt Island Games has been making games that appeal to both adults and children for years. Watch the live chat below: https:\/\/youtu.be\/-18D_ctcjOU It's usually easier to take a game\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/helaina.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/helaina.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/helaina.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/helaina.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/07\/helaina.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":661,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/","url_meta":{"origin":310,"position":2},"title":"Playtesting Goals","author":"Carla","date":"February 25, 2021","format":false,"excerpt":"One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention to means you'll have a better idea of who to playtest with, how to prepare them for the playtest, and what questions to ask them\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1263,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/05\/03\/game-design-going-off-the-rails-part-1\/","url_meta":{"origin":310,"position":3},"title":"Game Design Going Off the Rails &#8211; Part 1","author":"Carla","date":"May 3, 2022","format":false,"excerpt":"There are a ton of ways your game design can go off the rails. 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Or maybe you somehow made a bunch of games with the\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":970,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/06\/28\/in-depth-design-7-wonders-duel\/","url_meta":{"origin":310,"position":4},"title":"In-Depth Design: 7 Wonders Duel","author":"Carla","date":"June 28, 2021","format":false,"excerpt":"I initially picked up this game as I wanted to experience more games that are specifically made for two players, to see what sort of design decisions go into that specific experience and I was not disappointed at all with 7 Wonders Duel. Multiple Win Conditions Players can win in\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/05\/in-depth-7-wonders.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":942,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/18\/in-depth-design-trails-of-tucana\/","url_meta":{"origin":310,"position":5},"title":"In Depth Design: Trails of Tucana","author":"Carla","date":"May 18, 2021","format":false,"excerpt":"If you haven\u2019t played Trails of Tucana by Z-Man Games, you can check out the\u00a0BGG page\u00a0or this video by Gaming Rules! https:\/\/youtu.be\/Izs_3e-F3u4 Trails of Tucana is a flip and write game where you're trying to make trails throughout the island of Tucana with the goal of connecting villages to each\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=310"}],"version-history":[{"count":7,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/310\/revisions"}],"predecessor-version":[{"id":1519,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/310\/revisions\/1519"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/318"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}