{"id":250,"date":"2020-06-22T00:32:36","date_gmt":"2020-06-22T00:32:36","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=250"},"modified":"2020-08-24T20:08:42","modified_gmt":"2020-08-24T20:08:42","slug":"alternatives-to-mechanism-first-or-theme-first-designs","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2020\/06\/22\/alternatives-to-mechanism-first-or-theme-first-designs\/","title":{"rendered":"Alternatives to Mechanism First or Theme First Designs"},"content":{"rendered":"\n<p>One of the questions I keep getting asked in interviews is when I design, if I design theme first or mechanic first. Honestly, I&#8217;ve always considered a game a real design when it has both theme and mechanic, so I guess I&#8217;m more of a story first designer (how does the mechanic work with the theme?), if I had to choose based on those. <\/p>\n\n\n\n<p>However, the more games I design, the more I discover alternate ways to design games. Here&#8217;s a few of those ways that I really like!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Component First Designs<\/h2>\n\n\n\n<p>Since I&#8217;m also a publisher, I know a lot about the effect of components on the end price of a game. With that knowledge, I&#8217;ve designed some games purely components first. Like, I wanted to make a small, really cheap game with minimal components, so I limited myself to 18 cards and up to 10 dice. 18 cards can be cheap to print, depending on the printer and if you&#8217;re doing poker sized cards. (Some manufacturers print 27 or 54 cards at a time, instead of 18. ) <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Palette First Design<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"306\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image-1024x306.png\" alt=\"\" class=\"wp-image-258\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image-1024x306.png 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image-300x90.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image-768x230.png 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image-1300x389.png 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/image.png 1381w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>One way I&#8217;ve recently been designing games is deciding on the color palette first! If you go to websites like <a href=\"https:\/\/colorhunt.co\/\">https:\/\/colorhunt.co\/<\/a>, you can see a lot of different color palettes. Choose one, and that&#8217;s the palette for your game! <\/p>\n\n\n\n<p>Now, you have to think about the theme; what theme would go with that color palette? Or you can think of it as certain part of the game; for instance, what would the game be if these were the resource types? <\/p>\n\n\n\n<p>This is similar to theme first design, but it can get you to go to themes you wouldn&#8217;t normally choose and get you thinking in a particular direction. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Palette AND Component Based Design<\/h2>\n\n\n\n<p>You can also combine the two types of design to be more restrictive! Here&#8217;s an example&#8230; I ordered a bunch of 12 mm cubes for another purpose and sorted all of the cubes out that I didn&#8217;t need to get these containers of cubes. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-1024x768.jpg\" alt=\"\" class=\"wp-image-259\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-1536x1152.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-2048x1536.jpg 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-9-1300x975.jpg 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Now, these are a certain color palette in a set of components. When I started thinking about what kind of game this could be, my thought was Ice Cream; somehow you&#8217;re getting the four different ice cream flavors and stacking them up as a cone (as the cubes are big enough that stacking is easy). This is an idea that I wouldn&#8217;t have thought up on my own, but it&#8217;s as good of a use as any for extra components I had lying around! <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Box Size Constrained Designs <\/h2>\n\n\n\n<p>Another type of design that I mix with the other types is adding on a size constraint, usually the box size. All the components have to be able to fit in the box AND take up a good portion of the space. I usually do this for either small boxes or medium sized boxes. Here&#8217;s a few that I&#8217;ve used to help constrain the amount of components for a design. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-1024x768.jpg\" alt=\"\" class=\"wp-image-260\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-1536x1152.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-2048x1536.jpg 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Image-from-iOS-10-1300x975.jpg 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The above are a small tupperware, pencil case, and crayon case. Both the pencil case and crayon case conveniently fit poker cards, so they make it super easy to carry around small games. You can design any game with this type of design, but it must completely fit in the box! <\/p>\n\n\n\n<p>These are some of the ways that I&#8217;ve used to push myself to design outside the box (or specifically inside the box for the box size constaint!). What methods do you have to push your designs in different directions?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the questions I keep getting asked in interviews is when I design, if I design theme first or mechanic first. Honestly, I&#8217;ve always&hellip;<\/p>\n","protected":false},"author":1,"featured_media":277,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2],"tags":[],"class_list":["post-250","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide1.png","jetpack-related-posts":[{"id":1263,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/05\/03\/game-design-going-off-the-rails-part-1\/","url_meta":{"origin":250,"position":0},"title":"Game Design Going Off the Rails &#8211; Part 1","author":"Carla","date":"May 3, 2022","format":false,"excerpt":"There are a ton of ways your game design can go off the rails. You might want to design something specific just because, or maybe it's for a contest, or you might want to pitch to a particular publisher. Or maybe you somehow made a bunch of games with the\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1315,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/31\/more-ways-to-start-your-game-designs\/","url_meta":{"origin":250,"position":1},"title":"More Ways To Start Your Game Designs","author":"Carla","date":"January 31, 2022","format":false,"excerpt":"Here\u2019s another post on ways to get ideas for game designs! I\u2019ve written about this a few times before, but I\u2019m always finding out new ways to start the game design process. If you haven't read the previous articles, here they are: Alternatives to Mechanism First or Theme First DesignsWays\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1137,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/08\/17\/getting-into-development-with-david-bruglia\/","url_meta":{"origin":250,"position":2},"title":"Getting into Development with David Bruglia","author":"Carla","date":"August 17, 2021","format":false,"excerpt":"David Bruglia is the designer of Spook Manor, Project Pacific, and Scents & Sensibility, and he's developed Wicked & Wise and Fire in the Library: The Card Game. First of all, tell us a bit about yourself! How did you get into designing and later on, developing, board games? I\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":137,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/04\/04\/when-you-get-stuck-on-a-game-design\/","url_meta":{"origin":250,"position":3},"title":"When You Get Stuck on a Game Design","author":"Carla","date":"April 4, 2020","format":false,"excerpt":"Sometimes you won't know exactly what to do next on a game. You could use your game design time to think on what to do and it's good to do so, but you don't want to do so for an excessive amount of time. Here's a variety of things that\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":490,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/07\/20\/working-on-multiple-games\/","url_meta":{"origin":250,"position":4},"title":"Working on Multiple Games","author":"Carla","date":"July 20, 2021","format":false,"excerpt":"I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more than one game come out every year or so. The process of game design and development can take months, and art can sometimes take even\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":661,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/","url_meta":{"origin":250,"position":5},"title":"Playtesting Goals","author":"Carla","date":"February 25, 2021","format":false,"excerpt":"One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention to means you'll have a better idea of who to playtest with, how to prepare them for the playtest, and what questions to ask them\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=250"}],"version-history":[{"count":5,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/250\/revisions"}],"predecessor-version":[{"id":266,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/250\/revisions\/266"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/277"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}