{"id":1480,"date":"2022-07-28T16:15:01","date_gmt":"2022-07-28T16:15:01","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=1480"},"modified":"2022-07-28T16:29:37","modified_gmt":"2022-07-28T16:29:37","slug":"guest-post-starting-points","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2022\/07\/28\/guest-post-starting-points\/","title":{"rendered":"Guest Post: Starting Points"},"content":{"rendered":"\n<p>Working with and finding a great codesigner isn&#8217;t easy, but here are a ton of tips on how to do it from some amazing designers!<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Is there a starting point in game design that you find yourself working best with? Theme, mechanics, experience, components, etc? Why?<\/h1>\n\n\n\n<div class=\"wp-block-group alignfull\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-columns alignfull is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><\/div>\n<\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil-768x1024.jpg\" alt=\"\" class=\"wp-image-1379 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil-768x1024.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil-225x300.jpg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil-1152x1536.jpg 1152w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil-1300x1733.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Omari-Akil-Akilaverse-Headshot-Omari-Akil.jpg 1440w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Lately my favorite starting point for a game design has been a specific moment in gameplay\u2014a specific moral quandary, a particularly challenging puzzle moment, an unexpected emotional connection, etc.&#8221; &#8211; <a href=\"http:\/\/www.akilaverse.com\/\">Omari Akil<\/a>,&nbsp;<a href=\"http:\/\/twitter.com\/akilaverse\">@akilaverse<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"819\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-819x1024.jpg\" alt=\"\" class=\"wp-image-1380 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-819x1024.jpg 819w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-240x300.jpg 240w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-768x960.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-1229x1536.jpg 1229w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager-1300x1625.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/profile-2-Corinne-Yeager.jpg 1549w\" sizes=\"auto, (max-width: 819px) 100vw, 819px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;The most success I&#8217;ve had is starting with mechanics or components. On our first design we started with theme and seemed like the easiest option, as mechanics can be built in that fit the feel of the theme. But if those mechanics don&#8217;t end up working, it&#8217;s easy to get stuck, which happened a lot. <\/p>\n<\/div><\/div>\n\n\n\n<p>If you start with mechanics and get those set, theme sometimes comes naturally or can be added later pretty easily (especially because publishers tend to change theme anyway). When playing with components (being a tactile person) I tend to get some ideas pretty fast. For instance, taking a deck of cards and playing around with them gets my brain going. For the contests where you are given components and need to come up with the mechanics and rules for game I have had the MOST success thus far.&#8221; \u2013 Corinne Yeager,&nbsp;<a href=\"https:\/\/twitter.com\/CoffeeLghtWght\">@CoffeeLghtWght<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"293\" height=\"419\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu.png\" alt=\"\" class=\"wp-image-784 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu.png 293w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/profile_smalll-Nicholas-Yu-210x300.png 210w\" sizes=\"auto, (max-width: 293px) 100vw, 293px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Theme, for sure. I love to dive in with mechanics and really roll around in the muck, but I always start with theme. It&#8217;s easier for me to envision the final product that way.&#8221; &#8211; <a href=\"http:\/\/www.zucchinipeoplegames.com\" data-type=\"URL\" data-id=\"www.zucchinipeoplegames.com\">Nicholas Yu<\/a>, <a href=\"https:\/\/twitter.com\/yutingxiang\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/yutingxiang\">@yutingxiang<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p> <\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania-768x1024.jpg\" alt=\"\" class=\"wp-image-1197 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania-768x1024.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania-225x300.jpg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania-1152x1536.jpg 1152w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania-1300x1733.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/estafania.jpg 1536w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I find that thinking about the theme or subject works best for me. It feels like a game within itself to figure out how to make a game out of a certain theme.&#8221; &nbsp;\u2013 Estefania Rodriguez,&nbsp;<a href=\"https:\/\/twitter.com\/estefaniar88\">@estefaniar88<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"959\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david.jpg\" alt=\"\" class=\"wp-image-802 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david.jpg 960w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-768x767.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/david-650x650.jpg 650w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I&#8217;m a mechanics-first designer, but only because I almost always default to a Medieval\/Fantasy theme, anyway. Most of my design inspiration mostly just comes from me wanting to play a certain kind of game. Having a desire to play a certain kind of game, along with a base theme already in mind, makes starting new project much easier.&#8221; &#8211; David J. Bruglia, <a href=\"https:\/\/twitter.com\/DavidBruglia\">@DavidBruglia<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1018\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-1024x1018.jpg\" alt=\"\" class=\"wp-image-1381 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-1024x1018.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-300x298.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-768x764.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang-120x120.jpg 120w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/FB_IMG_1641246337928-Peter-Yang.jpg 1080w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Mechanics are my favorite starting points, as being able to envision what a player does during a full turn \/ round, helps give me a direction. Do they feel like they&#8217;re starved for actions, or is it enjoying what&#8217;s currently but wish they could explore more?&#8221; &#8211; <a href=\"http:\/\/twitter.com\/ZettoVyker\">Peter Yang, @ZettoVyker<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600-768x1024.jpeg\" alt=\"\" class=\"wp-image-1176 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600-768x1024.jpeg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600-225x300.jpeg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600-1152x1536.jpeg 1152w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600-1300x1733.jpeg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/received_4296118663777600.jpeg 1536w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Theme is usually my favorite starting point from design. It helps me get in the mindset of the person who is looking at this game and considering buying it. What kind of gameplay would I expect from the theme? What makes the game endearing to me? If it&#8217;s a super popular theme, then what makes this stand out among similar themes to me? These kind of questions help me take the first steps in creating mechanics or components for the game.&#8221; <a href=\"http:\/\/www.cloverspark.com\/boardgames\">\u2013&nbsp;<\/a><a href=\"http:\/\/fertessa.com\/\">Fertessa Allyse<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/fertessa\">@fertessa<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-768x1024.jpg\" alt=\"\" class=\"wp-image-1196 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-768x1024.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-225x300.jpg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-1152x1536.jpg 1152w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-1536x2048.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-1300x1733.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/20210426_145758-Katie-Allred-scaled.jpg 1920w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>&#8220;I find I have the best luck starting with an interaction, some social player interaction that I want to enable or center, and how it&#8217;s reflected in our modern lives. <\/p>\n<\/div><\/div>\n\n\n\n<p>Non violent modern conflict surrounds us, yet we don&#8217;t see too many games on those subjects, but the plethora of lived experiences, sometimes personal, makes creating and playing those games an adventure for me. The mechanics usually just form themselves around the concept.&#8221; &#8211; <a href=\"http:\/\/www.knifebunny.com\/\">Xoe Allred<\/a>, <a href=\"https:\/\/twitter.com\/XoeAllred\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/XoeAllred\">@XoeAllred<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"844\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-844x1024.jpg\" alt=\"\" class=\"wp-image-789 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-844x1024.jpg 844w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-247x300.jpg 247w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-768x932.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1266x1536.jpg 1266w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1688x2048.jpg 1688w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/Jay-Bell-Jadyne-Bell-1300x1577.jpg 1300w\" sizes=\"auto, (max-width: 844px) 100vw, 844px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I find that I work best with a theme. It informs me of the type of experience I might be trying to create, which then prompts which mechanics or components can help create that experience. I love thematic games, so it&#8217;s hard for me to incorporate a theme mid-design, because things often feel a less intentional and symbiotic.&#8221; &#8211; <a href=\"http:\/\/www.cloverspark.com\/boardgames\">Jadyne (Jay) Bell<\/a>, <a href=\"https:\/\/twitter.com\/thejaybell\">@thejaybell<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1024x683.jpg\" alt=\"\" class=\"wp-image-797 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1024x683.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-300x200.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-768x512.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1536x1024.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-2048x1365.jpg 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/headshot-Marcus-Ross-1300x867.jpg 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I tend to work with experience first &#8211; really a moment first. What does the ideal game turn look like? What do I want the player to feel in that moment? How do I get them there on their own volition? I also have a weak spot for components. I have so many bits in a box waiting for their moment to shine.&#8221; &#8211; <a href=\"http:\/\/waterbeargames.com\/\">Marcus Ross<\/a>, <a href=\"https:\/\/twitter.com\/waterbeargames\">@waterbeargames<\/a><br><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran.jpg\" alt=\"\" class=\"wp-image-872 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran.jpg 400w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/tony-tran-150x150.jpg 150w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I usually start with experience because above theme, mechanics, or components, games are interactive experiences. But, sometimes I&#8217;ll be inspired by a certain theme\/mechanic\/component that will shape the experience!&#8221; &#8211; Tony Tran, <a href=\"https:\/\/twitter.com\/tonymakesgames\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/tonymakesgames\">@tonymakesgames<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"703\" height=\"937\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne.jpg\" alt=\"\" class=\"wp-image-795 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne.jpg 703w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/PXL_20201027_234406410-Ananda-Guneratne-225x300.jpg 225w\" sizes=\"auto, (max-width: 703px) 100vw, 703px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;My starting point is often (though not always) to reimplement an interesting mechanic or dynamic in a new context. Crashlanders, for example, took the rule induction elements of Cryptid or Zendo and applied them to tile placement so that players are trying to figure out the requirements governing tile adjacency. <\/p>\n<\/div><\/div>\n\n\n\n<p>Another thing I do is to look for inversions, turning some convention of a particular genre on its head. For instance, Goblin King is a reverse deck builder, where you receive cards (goblins) at random and have to prune your deck by letting the undesirable ones get killed off in battle.&#8221; \u2013&nbsp;<a href=\"http:\/\/anandaguneratne.com\/\">Ananda Guneratne<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/AnandaGuneratne\">@AnandaGuneratne<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"483\" height=\"482\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/07\/IMG_0799-Munch-Kin.jpg\" alt=\"\" class=\"wp-image-1503 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/07\/IMG_0799-Munch-Kin.jpg 483w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/07\/IMG_0799-Munch-Kin-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/07\/IMG_0799-Munch-Kin-150x150.jpg 150w\" sizes=\"auto, (max-width: 483px) 100vw, 483px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;It&#8217;s a toss-up between theme and mechanics for me. Sometimes the theme comes through crystal clear, other times the mechanics practically beg for a specific theme.\u201d \u2013&nbsp;<a href=\"https:\/\/www.solisgamestudio.com\/\">Laura Govednik<\/a><a href=\"https:\/\/luckynewtgames.itch.io\/\" data-type=\"URL\" data-id=\"https:\/\/luckynewtgames.itch.io\/\">, <\/a><a href=\"https:\/\/twitter.com\/luckynewtgames\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/luckynewtgames\">@luckynewtgames<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-1024x1024.jpg\" alt=\"\" class=\"wp-image-1383 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-1024x1024.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-768x768.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-1536x1536.jpg 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-650x650.jpg 650w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-1300x1300.jpg 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende-120x120.jpg 120w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/NicoleFende_1800-Nicole-Fende.jpg 1800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;The story behind the game. For example, Body Be Gone\u2122 began with a lunchtime conversation about the challenges a serial killer faces in successfully disposing of bodies. What if there was a professional cleaning service and you were the cleaner. The story becomes the foundation and kernel for everything else. <\/p>\n<\/div><\/div>\n\n\n\n<p>I&#8217;m driven to deliver that story as a game experience. The story becomes the north star for game development.&#8221; \u2013&nbsp;<a href=\"https:\/\/www.tesseraygames.com\/\">Nicole Fende<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"909\" height=\"910\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games.jpg\" alt=\"\" class=\"wp-image-1224 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games.jpg 909w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games-300x300.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games-150x150.jpg 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games-768x769.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/09\/Amelie-Pic-Zerua-Games-650x650.jpg 650w\" sizes=\"auto, (max-width: 909px) 100vw, 909px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>&#8220;I&#8217;ve discovered I like to start with a question. &#8220;What would a game about flamingos play like?&#8221; &#8220;How would you make a set collection\/tile placement\/bag construction game?&#8221; &#8220;Can you make a game with only three unique components?&#8221; I love problem solving and really enjoy the process when starting this way.&#8221; \u2013&nbsp;<a href=\"http:\/\/www.zeruagames.com\/\">Amelie Le-Roche<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/zeruagames\">@zeruagames<\/a><\/p>\n\n\n\n<p class=\"has-normal-font-size\"><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\" style=\"grid-template-columns:38% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"600\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/pfp.png\" alt=\"\" class=\"wp-image-1284 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/pfp.png 600w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/pfp-300x300.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/pfp-150x150.png 150w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;I really want to be a &#8220;purpose-driven&#8221; designer, but honestly the last&#8230; 6 or 7 games I&#8217;ve made have all been for jams\/contests, each of which had a format to follow (single-page, two pages, business card, etc.) so I guess you could call that components!<\/p>\n<\/div><\/div>\n\n\n\n<p>&#8220;<\/p>\n\n\n\n<p>But if I just sit and design, it&#8217;s almost always theme-first. I just love exploring a world, a story, or a feeling and making the most of it.&#8221; &#8211; Beth Jackson, <a href=\"http:\/\/twitter.com\/bethmakesgames\">@bethmakesgames<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Sarah-Haircut-20221.11.12-Sarah-Reed-768x1024.jpg\" alt=\"\" class=\"wp-image-1402 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Sarah-Haircut-20221.11.12-Sarah-Reed-768x1024.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Sarah-Haircut-20221.11.12-Sarah-Reed-225x300.jpg 225w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/Sarah-Haircut-20221.11.12-Sarah-Reed.jpg 1152w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-normal-font-size\">&#8220;Experience is most important to me, but it often comes after I&#8217;ve decided theme and mechanics. I typically work from a theme first as that motivates me the most to play games and it&#8217;s what motivates me the most to design games. But I have started some designs from components first, something cool or unique catches my eye and I think about how I can use it in a game.&#8221; &#8211; <a href=\"https:\/\/thing12games.com\/\">Sarah Reed<\/a>, <a href=\"https:\/\/twitter.com\/EuroGamerGirl\">@EuroGamerGirl<\/a><\/p>\n<\/div><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p id=\"block-2cef37d2-c1c6-4b08-8c43-1dbb81a1bb8f\">Did you enjoy this entry? Which designers would you want to hear from next? Please let me know! I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p id=\"block-f4a553ad-0fcc-4e38-8d00-1ab8e4280aee\">Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Working with and finding a great codesigner isn&#8217;t easy, but here are a ton of tips on how to do it from some amazing designers!&hellip;<\/p>\n","protected":false},"author":1,"featured_media":1511,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2],"tags":[],"class_list":["post-1480","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/07\/starting-points.png","jetpack-related-posts":[{"id":942,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/05\/18\/in-depth-design-trails-of-tucana\/","url_meta":{"origin":1480,"position":0},"title":"In Depth Design: Trails of Tucana","author":"Carla","date":"May 18, 2021","format":false,"excerpt":"If you haven\u2019t played Trails of Tucana by Z-Man Games, you can check out the\u00a0BGG page\u00a0or this video by Gaming Rules! https:\/\/youtu.be\/Izs_3e-F3u4 Trails of Tucana is a flip and write game where you're trying to make trails throughout the island of Tucana with the goal of connecting villages to each\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/04\/trails-of-tucana.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":490,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/07\/20\/working-on-multiple-games\/","url_meta":{"origin":1480,"position":1},"title":"Working on Multiple Games","author":"Carla","date":"July 20, 2021","format":false,"excerpt":"I really enjoy working on multiple games at the same time. As a publisher, this is pretty much required if I want to have more than one game come out every year or so. The process of game design and development can take months, and art can sometimes take even\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/07\/working-on-multiple-games.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1137,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/08\/17\/getting-into-development-with-david-bruglia\/","url_meta":{"origin":1480,"position":2},"title":"Getting into Development with David Bruglia","author":"Carla","date":"August 17, 2021","format":false,"excerpt":"David Bruglia is the designer of Spook Manor, Project Pacific, and Scents & Sensibility, and he's developed Wicked & Wise and Fire in the Library: The Card Game. First of all, tell us a bit about yourself! How did you get into designing and later on, developing, board games? I\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1315,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/31\/more-ways-to-start-your-game-designs\/","url_meta":{"origin":1480,"position":3},"title":"More Ways To Start Your Game Designs","author":"Carla","date":"January 31, 2022","format":false,"excerpt":"Here\u2019s another post on ways to get ideas for game designs! I\u2019ve written about this a few times before, but I\u2019m always finding out new ways to start the game design process. If you haven't read the previous articles, here they are: Alternatives to Mechanism First or Theme First DesignsWays\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/moreways.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":212,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/04\/28\/working-on-multiple-games-at-once\/","url_meta":{"origin":1480,"position":4},"title":"Working on Multiple Games at Once","author":"Carla","date":"April 28, 2020","format":false,"excerpt":"Most designers start with one game, then eventually start working on two games at once. Some designers even move on to having 5+ in progress at the same time! There's several great reasons why you should work on more than one game at one time. You can playtest based on\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide4.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":137,"url":"https:\/\/weirdgiraffegames.com\/carla\/2020\/04\/04\/when-you-get-stuck-on-a-game-design\/","url_meta":{"origin":1480,"position":5},"title":"When You Get Stuck on a Game Design","author":"Carla","date":"April 4, 2020","format":false,"excerpt":"Sometimes you won't know exactly what to do next on a game. You could use your game design time to think on what to do and it's good to do so, but you don't want to do so for an excessive amount of time. Here's a variety of things that\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/06\/Slide8.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=1480"}],"version-history":[{"count":10,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1480\/revisions"}],"predecessor-version":[{"id":1513,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1480\/revisions\/1513"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/1511"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=1480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=1480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=1480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}