{"id":1137,"date":"2021-08-17T16:15:44","date_gmt":"2021-08-17T16:15:44","guid":{"rendered":"https:\/\/brown-sheep-511001.hostingersite.com\/carla\/?p=1137"},"modified":"2022-08-24T00:02:07","modified_gmt":"2022-08-24T00:02:07","slug":"getting-into-development-with-david-bruglia","status":"publish","type":"post","link":"https:\/\/weirdgiraffegames.com\/carla\/2021\/08\/17\/getting-into-development-with-david-bruglia\/","title":{"rendered":"Getting into Development with David Bruglia"},"content":{"rendered":"\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><\/div><\/div>\n\n\n\n<div class=\"wp-block-media-text alignwide has-media-on-the-right is-stacked-on-mobile\" style=\"grid-template-columns:auto 33%\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"786\" height=\"786\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x.png\" alt=\"\" class=\"wp-image-1142 size-full\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x.png 786w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x-300x300.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x-150x150.png 150w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x-768x768.png 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Spook_Manor_1024x1024@2x-650x650.png 650w\" sizes=\"auto, (max-width: 786px) 100vw, 786px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>David Bruglia is the designer of Spook Manor, Project Pacific, and Scents &amp; Sensibility, and he&#8217;s developed <a href=\"http:\/\/weirdgiraffegames.com\/WW25\" data-type=\"URL\" data-id=\"http:\/\/weirdgiraffegames.com\/WW25\">Wicked &amp; Wise<\/a> and Fire in the Library: The Card Game.<\/p>\n<\/div><\/div>\n\n\n\n<p><strong>First of all, tell us a bit about yourself! How did you get into designing and later on, developing, board games?<\/strong><\/p>\n\n\n\n<p>I was actually into video game design before board game design. I worked on a few projects with friends here and there and attended a couple of game jams. I did most of my level and world building in the Unity engine. I loved being creative, but I hated learning how to code.<\/p>\n\n\n\n<p>Luckily for me, I reconnected with a friend from college at work one day and she invited me to some of their weekly board game lunches. I soon learned that her and her husband also designed their own games. As we started to hang out a little more, I started to playtest their designs and even helped them ship off a Kickstarter (I&#8217;m not sure why, but I had a REALLY good time packing a bunch of figurines into boxes for hours on end). Seeing their creation come to life and get shipped off to people really started my interest in board game design (Thank you Sarah and Will!).<\/p>\n\n\n\n<p>After I started designing games, I found out that there were local board game conventions and protospiels in our area. I quickly learned that I LOVED going to conventions. Shortly after that, I heard about a larger convention called Origins and in 2018, I decided to attend for the first time. Being there felt electric! I loved seeing all of the excited attendees and all of the publishers showing off their games. One publisher, in particular, stood out because of the funny looking giraffe they had for a mascot. Fast forward almost a year later, and that same publisher asked if anyone wanted to come hang out and demo games in their booth at Origins 2019. I jumped at the opportunity! Before I knew it, I was in the Weird Giraffe Games booth, teaching attendees how to play Fire in the Library, and it was amazing! I finally felt like I was a part of something that I&#8217;ve always wanted, without knowing that I wanted it.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"667\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-1024x667.png\" alt=\"\" class=\"wp-image-1149\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-1024x667.png 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-300x196.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-768x501.png 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-1536x1001.png 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins-1300x847.png 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/david-at-origins.png 1726w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>David at Origins<\/figcaption><\/figure>\n\n\n\n<p>I spent more and more time talking to Carla and playtesting, providing feedback for upcoming products from Weird Giraffe Games.<\/p>\n\n\n\n<p>After the pandemic hit and almost everything went online, I started assisting Weird Giraffe Games in a more official capacity. Then finally, in December 2020, I was offered my first official development role with Wicked &amp; Wise, and I couldn&#8217;t be happier (Thank you, Carla!).<\/p>\n\n\n\n<p><strong>Wicked &amp; Wise was the first game that you&#8217;ve been a developer on. How did you feel about the process?<\/strong><\/p>\n\n\n\n<p>The process was a lot different than just being a designer. It was very interesting and challenging (in a good way!) to work on a game from the &#8220;other side.&#8221; It quickly became apparent that this wasn\u2019t just co-designing another game and that there were going to be a lot more questions to answer and decisions to make.<\/p>\n\n\n\n<p><strong>Was there any part of the development process that was unexpected for you?<\/strong><\/p>\n\n\n\n<p>Getting into a lot of the minute details was just something I was not used to doing as a designer, where I&#8217;m usually just simply trying to figure if something feels good. With design you\u2019re combining a collection of ideas that work relatively well together. But, when we go to development, those ideas get picked apart: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Why do they work well together? <\/li><li>Could it be better\/more interesting? <\/li><li>Can we do the same thing with less\/smaller\/different components? <\/li><li>How would people normally react in this situation or what kind of person would make the opposite decision in this situation? <\/li><\/ul>\n\n\n\n<p>Development raises a lot of questions that I was not used to answering.<\/p>\n\n\n\n<p><strong>What was the most important thing you learned about the development process during your work on Wicked and Wise?<\/strong><\/p>\n\n\n\n<p>Considering how much certain things cost (in both dollars and time) was a good lesson to learn. It&#8217;s easier for me to design without constraints, but when it comes to development, you start to realize the importance of cost effectiveness. Things like does this need to be plastic, can it be chipboard? Should we spend time figuring out a way for the game to play with more players or even a solo mode?<\/p>\n\n\n\n<p><strong>What would you do differently on the next game you develop?<\/strong><\/p>\n\n\n\n<p>I treated development the same way I treated design, in that whenever I had free time, I would work on tasks, playtest, make suggestions, etc. But there are a lot of opportunities to get better on the development side. I can always be better organized. Playing more games is helpful and provides a lot of different examples to draw from. As a personal goal, I\u2019d give myself tighter deadlines and make sure I communicate better because I want to be perceived as professionally as possible, while still having fun and making games.<\/p>\n\n\n\n<p>&nbsp;<strong>What did you like most about the Wicked &amp; Wise development process?<\/strong><\/p>\n\n\n\n<p>The development process felt very diplomatic. I never felt like any of my ideas were ignored and it was a pleasant experience to work with the other developers. Statements of, \u201cHey, what if we tried this?\u201d were met with \u201cOkay, that sounds interesting, we\u2019ll try it on the next playtest.\u201d Versus, \u201cNo, I don\u2019t think that will work and we won\u2019t try it.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-1024x655.png\" alt=\"\" class=\"wp-image-1147\" width=\"591\" height=\"377\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-1024x655.png 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-300x192.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-768x491.png 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-1536x982.png 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons-1300x831.png 1300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/laid-out-with-icons.png 1760w\" sizes=\"auto, (max-width: 591px) 100vw, 591px\" \/><\/figure>\n\n\n\n<p><strong>What was the hardest part about developing Wicked &amp; Wise?<\/strong><\/p>\n\n\n\n<p>The pandemic certainly didn\u2019t help with playtesting. It\u2019s hard for me to playtest online and the options to playtest in person were very limited. Further, there are a lot of people who\u2019ve never played a trick-taking game before, so having to make sure they understand how that works was another challenge as well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"581\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/image2.jpeg\" alt=\"\" class=\"wp-image-1148\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/image2.jpeg 640w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/image2-300x272.jpeg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption>Wicked &amp; Wise in person<\/figcaption><\/figure>\n\n\n\n<p><strong>Wicked &amp; Wise had three developers at one point! What did you learn about working with multiple people on the same project? Any tips on working with a number of people on a project?<\/strong><\/p>\n\n\n\n<p>Respecting everyone\u2019s opinions and suggestions is key. If no one feels unheard, then I feel like there\u2019s a higher chance that we\u2019re all having fun, even while wracking our brains around how to fix some new issue that popped up. Communication is also very important; Everyone is going to have different ideas, so if I have a strong opinion about why something shouldn\u2019t be working a certain way, I explain why and possibly suggest alternatives to try.<\/p>\n\n\n\n<p><strong>What was the best part about working with Fertessa Allyse?<\/strong><\/p>\n\n\n\n<p>As far as development goes, Fertessa considers all suggestions, makes great decisions and provides very clear feedback. It never really felt like work when Fertessa and I would get together to playtest.<\/p>\n\n\n\n<p>Further, Fertessa is an absolute delight of a human being and is very wise (but sometimes wicked, if she\u2019s on the other team!) It is so much easier to get things done when working with such a pleasant personality.<\/p>\n\n\n\n<p><strong>What do you prefer about being a game developer?<\/strong><\/p>\n\n\n\n<p>Being a game developer makes me feel more like I\u2019m creating a final product. Someone else has brought the blueprints, and another has brought the materials, but I\u2019m the one putting it altogether and making sure it works. There\u2019s a different sense of pride that comes with development.<\/p>\n\n\n\n<p><strong>&nbsp;What do you prefer about being a game designer?<\/strong><\/p>\n\n\n\n<p>Being a game designer showcases my creativity just a little bit more. It also feels more carefree and less restrictive. I can move freely between projects sometimes, working on whichever one inspires me at any moment. Games in the design phase seem to have a lot more flexibility that makes them a tiny bit less stressful to work on. If I want to change the theme of the game from birds to cows, and the mechanic from bidding to bluffing, it\u2019s much easier to do that at this stage (also, now I have two games!).<\/p>\n\n\n\n<p><strong>Has being a game developer changed anything about the way you design games?<\/strong><\/p>\n\n\n\n<p>Yes, I feel like my designs will be just a tad more grounded or at the very least, give me pause when considering decisions that might not be feasible when it comes time to develop the final product. Before developing, I might have thought that it was fine if every single card in a game was explained in a reference book versus just making sure that the information on cards are concise and clear enough to forego a reference book, in most cases. I feel like I can pay more attention the user experience while designing games and can balance better between complexity and clarity.<\/p>\n\n\n\n<p><strong>What are your favorite games to design?<\/strong><\/p>\n\n\n\n<p>I enjoy strategy coupled with randomness. I like when people are rewarded for figuring out paths to victory and receive the knowledge of what has the highest chance to succeed, instead of having a victory guaranteed. And throw in a couple things to mitigate the randomness, for good measure.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3249-1024x768.jpg\" alt=\"\" class=\"wp-image-1153\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3249-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3249-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3249-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3249.jpg 1137w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Design that eventually became Spook Manor<\/figcaption><\/figure>\n\n\n\n<p><strong>How do you usually start designing games?<\/strong><\/p>\n\n\n\n<p>Ideas will usually just come randomly through conversation with others or while playing games. What I enjoy doing when that happens is drawing everything out on big piece of paper that covers the table. I\u2019ll draw where someone holds their resources, a play area, and even actions (drawing\/discarding cards, moving pieces, flipping coins). This process helps me get a big picture view that I can refer to, repeatedly.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"755\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/starrt-designing-1024x755.jpg\" alt=\"\" class=\"wp-image-1155\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/starrt-designing-1024x755.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/starrt-designing-300x221.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/starrt-designing-768x566.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/starrt-designing.jpg 1284w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Initial Design<\/figcaption><\/figure>\n\n\n\n<p><strong>How do you start developing a game?<\/strong><\/p>\n\n\n\n<p>This largely depends on what state the game is in when development starts. I like to start with a list of some basic questions that I keep in mind while playing through a couple of times. Some good questions are: Is it fun? What works well? Is anything broken?<\/p>\n\n\n\n<p>Next, I work on addressing those questions. If it\u2019s not fun because the theme\/mechanics don\u2019t work well together, can I do some research to see what could work better? If the overall game works well, identify the core of what works well and use that as a sort of base for making decisions. If something is broken, how can we change it to work better (or maybe we just need to ditch what isn\u2019t working)?<\/p>\n\n\n\n<p><strong>What&#8217;s your least favorite part of the development process?<\/strong><\/p>\n\n\n\n<p>I don\u2019t have much development experiences just yet, so I don\u2019t really have a personal answer for this. I could see situations where a developer feels like the decisions they can make are very limited due to publisher constraints. Thankfully that hasn\u2019t happened, yet. However, I know that not every project is going to be smooth sailing and working on a lot of game design\/development overall, is going to help mitigate these situations.<\/p>\n\n\n\n<p><strong>What are you particularly good at as a game developer?<\/strong><\/p>\n\n\n\n<p>I think I\u2019m good at estimating what feels good\/right when it comes to balance\/fun. I know that playtesting or mathematical simulations will reveal what works best, but I can usually find a good starting point for whatever goal we are working towards: \u201cHey, let\u2019s try it with these cubes worth 2 victory points, and 3 actions in a round. And the odds of drawing the skull card is roughly 5 percent, so let\u2019s set that a little higher for harder difficulties.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3232-1024x768.jpg\" alt=\"\" class=\"wp-image-1151\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3232-1024x768.jpg 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3232-300x225.jpg 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3232-768x576.jpg 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/IMG_3232.jpg 1137w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>Is there anything you&#8217;d like to improve on as a game designer or developer?<\/strong><\/p>\n\n\n\n<p>There are a lot of things on the statistical side that I\u2019d love to be just second nature to me. I\u2019d love to be able to easily recognize situations like what paths to victory remain in any given stage of a game, and what the opportunity cost is for each of those paths. I\u2019ve listened to other designers talk about things like this and it astounds me!<\/p>\n\n\n\n<p>I also feel like I\u2019ve played a lot less games than other designers and developers, and I know that it would help to be able to draw from more examples when making decisions.<\/p>\n\n\n\n<p><strong>Any advice for people that are looking to become better at&nbsp;developing?<\/strong><\/p>\n\n\n\n<p>I think a really fun way to get better at&nbsp;developing&nbsp;is to have a group of friends each design their own game. Then, at some point, switch and develop each other&#8217;s designs. This will give you practice working on something with no prior knowledge. You can even set specific constraints for each other (small footprint, dice and cubes only, circle-shaped cards). For hard mode, switch designs again at some point.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"http:\/\/weirdgiraffegames.com\/WW25\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"780\" src=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-1024x780.png\" alt=\"\" class=\"wp-image-1159\" srcset=\"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-1024x780.png 1024w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-300x229.png 300w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-768x585.png 768w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-1536x1170.png 1536w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-2048x1561.png 2048w, https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/Q0QvQLJb-1300x991.png 1300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p>Wicked &amp; Wise is currently on Kickstarter now! You can check out the campaign here: <a rel=\"noreferrer noopener\" target=\"_blank\" href=\"http:\/\/weirdgiraffegames.com\/WW25\">http:\/\/weirdgiraffegames.com\/WW25<\/a><\/p>\n\n\n\n<p>You can also preorder Spook Manor here: <a rel=\"noreferrer noopener\" href=\"https:\/\/final-frontier-games.myshopify.com\/products\/spook-manor-pre-order\" target=\"_blank\">https:\/\/final-frontier-games.myshopify.com\/products\/spook-manor-pre-order<\/a><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p id=\"block-2cef37d2-c1c6-4b08-8c43-1dbb81a1bb8f\">Did you enjoy this entry? Do you think you&#8217;d like being a game designer or developer more? Please let me know! I\u2019d love to hear what you think and what kind of things you\u2019d like to see from this blog. Feel free to send me an&nbsp;<a href=\"mailto:contact@weirdgiraffegames.com\">email<\/a>&nbsp;or comment with your thoughts!<\/p>\n\n\n\n<p id=\"block-f4a553ad-0fcc-4e38-8d00-1ab8e4280aee\">Don\u2019t forget to sign up for my mailing list, so you don\u2019t miss a post:&nbsp;<a href=\"https:\/\/tinyletter.com\/carlakopp\">https:\/\/tinyletter.com\/carlakopp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Bruglia is the designer of Spook Manor, Project Pacific, and Scents &amp; Sensibility, and he&#8217;s developed Wicked &amp; Wise and Fire in the Library:&hellip;<\/p>\n","protected":false},"author":1,"featured_media":1141,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":{"twitter_4766012646_4766012646":""},"rop_publish_now_history":[],"rop_publish_now_status":"pending","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_wpscppro_dont_share_socialmedia":false,"_wpscppro_custom_social_share_image":0,"_facebook_share_type":"","_twitter_share_type":"","_linkedin_share_type":"","_pinterest_share_type":"","_linkedin_share_type_page":"","_instagram_share_type":"","_medium_share_type":"","_threads_share_type":"","_google_business_share_type":"","_selected_social_profile":[],"_wpsp_enable_custom_social_template":false,"_wpsp_social_scheduling":{"enabled":false,"datetime":null,"platforms":[],"status":"template_only","dateOption":"today","timeOption":"now","customDays":"","customHours":"","customDate":"","customTime":"","schedulingType":"absolute"},"_wpsp_active_default_template":true},"categories":[2],"tags":[],"class_list":["post-1137","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design"],"jetpack_featured_media_url":"https:\/\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/08\/development-with-david.png","jetpack-related-posts":[{"id":1299,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/01\/12\/2021-year-in-review-weird-giraffe-games\/","url_meta":{"origin":1137,"position":0},"title":"2021 Year in Review (Weird Giraffe Games)","author":"Carla","date":"January 12, 2022","format":false,"excerpt":"It's now 2022! I want to start a tradition of looking at all the important moments for Weird Giraffe Games and for this blog. It should be a good way to acknowledge all the things that have been done and to learn from the past year, so the next one\u2026","rel":"","context":"In &quot;Conventions&quot;","block_context":{"text":"Conventions","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/conventions\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/01\/2021.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":815,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/03\/29\/guest-post-things-you-wished-you-knew-when-you-started-designing\/","url_meta":{"origin":1137,"position":1},"title":"Guest Post: Things You Wished You Knew When You Started Designing","author":"Carla","date":"March 29, 2021","format":false,"excerpt":"I know a lot of amazing designers, and I wanted to highlight some of them, which is why I'm starting some guest posts! Each post will be a question about design or publishing and will hopefully give you a variety of perspectives to learn from. What do you wish you\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/03\/guest-things-1.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":580,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/11\/an-introduction-to-designing-and-publishing\/","url_meta":{"origin":1137,"position":2},"title":"An Introduction to Designing and Publishing","author":"Carla","date":"January 11, 2021","format":false,"excerpt":"When you're a game designer, you have a big choice to make if you want your game published: do you want to pitch the game to a publisher, or do you want to self-publish? Keep in mind that nothing is forcing you to go down either path with each of\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/01\/intro-design-and-publishing.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":661,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/02\/25\/playtesting-goals\/","url_meta":{"origin":1137,"position":3},"title":"Playtesting Goals","author":"Carla","date":"February 25, 2021","format":false,"excerpt":"One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention to means you'll have a better idea of who to playtest with, how to prepare them for the playtest, and what questions to ask them\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2021\/02\/playtesting-goals.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":1263,"url":"https:\/\/weirdgiraffegames.com\/carla\/2022\/05\/03\/game-design-going-off-the-rails-part-1\/","url_meta":{"origin":1137,"position":4},"title":"Game Design Going Off the Rails &#8211; Part 1","author":"Carla","date":"May 3, 2022","format":false,"excerpt":"There are a ton of ways your game design can go off the rails. You might want to design something specific just because, or maybe it's for a contest, or you might want to pitch to a particular publisher. Or maybe you somehow made a bunch of games with the\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2022\/02\/game-design-rails.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":573,"url":"https:\/\/weirdgiraffegames.com\/carla\/2021\/01\/05\/working-with-publishers-with-eric-slauson\/","url_meta":{"origin":1137,"position":5},"title":"Working with Publishers with Eric Slauson","author":"Carla","date":"January 5, 2021","format":false,"excerpt":"Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games that can create social bonds. Watch the live chat below: https:\/\/www.youtube.com\/watch?v=Iulhk3uu2tI&list=PLGdg7kzVTDnH7bzVxIRcG9_HTCqG0Zdud&index=35 Reasons to Work with a Publisher There are several ways to make a game,\u2026","rel":"","context":"In &quot;Game Design&quot;","block_context":{"text":"Game Design","link":"https:\/\/weirdgiraffegames.com\/carla\/category\/design\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/weirdgiraffegames.com\/carla\/wp-content\/uploads\/2020\/12\/eric-publishers.png?resize=1050%2C600&ssl=1 3x"},"classes":[]}],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/comments?post=1137"}],"version-history":[{"count":14,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1137\/revisions"}],"predecessor-version":[{"id":1517,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/posts\/1137\/revisions\/1517"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media\/1141"}],"wp:attachment":[{"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/media?parent=1137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/categories?post=1137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/weirdgiraffegames.com\/carla\/wp-json\/wp\/v2\/tags?post=1137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}