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Carla Kopp

Game Design and Development

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Category: Game Design

Posted onApril 12, 2021April 14, 2021Game Design

Breaking Your Game

Playtesting is the most important part of game design. Making the prototype is vital, sure, but so much depends on how you playtest. Being deliberate…

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Posted onApril 5, 2021April 14, 2021Game Design

Finding Games to Publish Part 1

I run both Weird Giraffe Games and Galactic Raptor Games. Sometimes I design games to publish, other times I find games to sign and publish.…

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Posted onMarch 29, 2021April 1, 2021Game Design

Guest Post: Things You Wished You Knew When You Started Designing

I know a lot of amazing designers, and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…

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Posted onMarch 22, 2021March 22, 2021Game Design

In Depth Design: Venice

If you haven’t played Venice by Braincrack Games, you can check out the BGG page or this video by Gaming Rules! Venice is a really…

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Posted onMarch 9, 2021April 1, 2021Game Design

Designing Mini-Expansions

One staple of a Weird Giraffe Games Kickstarter is the mini-expansion. We’ve done one so far for Super Hack Override*, Fire in the Library, Dreams…

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Posted onFebruary 25, 2021April 1, 2021Game Design

Playtesting Goals

One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention…

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Posted onFebruary 8, 2021April 1, 2021Game Design

Ways to Spark Inspiration

So, you want to design a new game and you haven’t had any specific inspiration for awhile? What do you do? Well, there’s a ton…

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Posted onJanuary 18, 2021April 1, 2021Game Design

Adapting Tabletop Games for the Virtual World with Victoria CaƱa

Victoria has designed Gladius, she co-owns Cat Quartet Games, and she worked for Wizards of the Coast! Watch the live chat below: Adapting Games for…

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Posted onJanuary 11, 2021April 14, 2021Game Design

An Introduction to Designing and Publishing

When you’re a game designer, you have a big choice to make if you want your game published: do you want to pitch the game…

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Posted onJanuary 5, 2021April 1, 2021Game Design

Working with Publishers with Eric Slauson

Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games…

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Posted onDecember 29, 2020December 29, 2020Game Design

Finding the Right Game Mechanic with Nikki Valens

Nikki Valens has designed Mansions of Madness, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, Arkham Horror, Star Wars: Empire vs. Rebellion, and has previously worked…

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Posted onDecember 21, 2020April 14, 2021Game Design

Getting Past Design Blocks with Fertessa Allyse

Fertessa Allyse designed Book of Villainy, Wicked and Wise, and Mansplaining, plus she’s a game producer at Funko Games (formerly known as Prospero Hall) and…

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