Playtesting is the most important part of game design. Making the prototype is vital, sure, but so much depends on how you playtest. Being deliberate…
I run both Weird Giraffe Games and Galactic Raptor Games. Sometimes I design games to publish, other times I find games to sign and publish.…
I know a lot of amazing designers, and I wanted to highlight some of them, which is why I’m starting some guest posts! Each post…
If you haven’t played Venice by Braincrack Games, you can check out the BGG page or this video by Gaming Rules! Venice is a really…
One staple of a Weird Giraffe Games Kickstarter is the mini-expansion. We’ve done one so far for Super Hack Override*, Fire in the Library, Dreams…
One way to make your playtests really valuable is by setting goals before you start. Giving yourself a direction and something to pay particular attention…
So, you want to design a new game and you haven’t had any specific inspiration for awhile? What do you do? Well, there’s a ton…
Victoria has designed Gladius, she co-owns Cat Quartet Games, and she worked for Wizards of the Coast! Watch the live chat below: Adapting Games for…
When you’re a game designer, you have a big choice to make if you want your game published: do you want to pitch the game…
Eric Slauson is the designer of Tattoo Stories, MonsDRAWsity, Nerd Words: Science, and more! Eric is known for creating party and social games and games…
Nikki Valens has designed Mansions of Madness, Eldritch Horror, Legacy of Dragonholt, Quirky Circuits, Arkham Horror, Star Wars: Empire vs. Rebellion, and has previously worked…
Fertessa Allyse designed Book of Villainy, Wicked and Wise, and Mansplaining, plus she’s a game producer at Funko Games (formerly known as Prospero Hall) and…











